The StreetscapeGeometry.Type.BUILDING geometry is the building footprint extruded up
to a single flat top. The building contains empty space above any angled roofs.
public
static
final
StreetscapeGeometry.Quality
BUILDING_LOD_2
The StreetscapeGeometry.Type.BUILDING geometry is the building footprint with a rough
heightmap. The geometry will closely follow simple angled roofs. Chimneys and roof vents on
top of roofs will poke outside of the mesh.
public
static
final
StreetscapeGeometry.Quality
NONE
[[["Easy to understand","easyToUnderstand","thumb-up"],["Solved my problem","solvedMyProblem","thumb-up"],["Other","otherUp","thumb-up"]],[["Missing the information I need","missingTheInformationINeed","thumb-down"],["Too complicated / too many steps","tooComplicatedTooManySteps","thumb-down"],["Out of date","outOfDate","thumb-down"],["Samples / code issue","samplesCodeIssue","thumb-down"],["Other","otherDown","thumb-down"]],["Last updated 2024-10-31 UTC."],[[["`StreetscapeGeometry.Quality` describes the level of detail (LOD) of the mesh data, corresponding to CityGML 2.0 standards."],["It is obtained using the `StreetscapeGeometry.getQuality()` method."],["The enum has three values: `BUILDING_LOD_1`, `BUILDING_LOD_2`, and `NONE`, representing different levels of detail for building geometries or undefined quality for terrain."],["`BUILDING_LOD_1` represents a basic building footprint extruded to a flat top."],["`BUILDING_LOD_2` provides a more detailed building model with a rough heightmap, including roof features."]]],[]]