[[["Easy to understand","easyToUnderstand","thumb-up"],["Solved my problem","solvedMyProblem","thumb-up"],["Other","otherUp","thumb-up"]],[["Missing the information I need","missingTheInformationINeed","thumb-down"],["Too complicated / too many steps","tooComplicatedTooManySteps","thumb-down"],["Out of date","outOfDate","thumb-down"],["Samples / code issue","samplesCodeIssue","thumb-down"],["Other","otherDown","thumb-down"]],["Last updated 2025-07-14 UTC."],[[["\u003cp\u003e\u003ccode\u003eARStreetscapeGeometry\u003c/code\u003e defines terrain, buildings, and other structures using the Streetscape Geometry API.\u003c/p\u003e\n"],["\u003cp\u003eIt provides access to geometry data as a Unity \u003ccode\u003eMesh\u003c/code\u003e, along with its pose, quality, and type.\u003c/p\u003e\n"],["\u003cp\u003eDevelopers can access properties like \u003ccode\u003emesh\u003c/code\u003e, \u003ccode\u003epose\u003c/code\u003e, \u003ccode\u003equality\u003c/code\u003e, and \u003ccode\u003etrackingState\u003c/code\u003e to integrate the geometry into their AR experiences.\u003c/p\u003e\n"],["\u003cp\u003eNormals for the mesh are not calculated by default and require manual recalculation using \u003ccode\u003eMesh.RecalculateNormals()\u003c/code\u003e.\u003c/p\u003e\n"],["\u003cp\u003eRefer to the Streetscape Geometry Developer Guide for detailed information and implementation instructions.\u003c/p\u003e\n"]]],[],null,[]]