[[["Easy to understand","easyToUnderstand","thumb-up"],["Solved my problem","solvedMyProblem","thumb-up"],["Other","otherUp","thumb-up"]],[["Missing the information I need","missingTheInformationINeed","thumb-down"],["Too complicated / too many steps","tooComplicatedTooManySteps","thumb-down"],["Out of date","outOfDate","thumb-down"],["Samples / code issue","samplesCodeIssue","thumb-down"],["Other","otherDown","thumb-down"]],["Last updated 2025-07-14 UTC."],[[["\u003cp\u003eARGeospatialCreatorOrigin provides a reference point for AR Anchors, using both latitude/longitude and gamespace coordinates.\u003c/p\u003e\n"],["\u003cp\u003eIt inherits from ARGeospatialCreatorObject and includes properties for altitude, latitude, and longitude.\u003c/p\u003e\n"],["\u003cp\u003eThe SetOriginPoint function allows setting the geospatial location, but only within the Unity Editor.\u003c/p\u003e\n"],["\u003cp\u003eAltitude, latitude, and longitude properties return \u003ccode\u003eDouble.NaN\u003c/code\u003e if the origin point hasn't been initialized.\u003c/p\u003e\n"]]],["The ARGeospatialCreatorOrigin provides a reference point with latitude, longitude, and altitude, used by AR Anchors to determine their location in gamespace. It features properties to access the origin's `Altitude` (meters), `Latitude`, and `Longitude` (decimal degrees). The `SetOriginPoint` function allows setting the origin's geospatial location using latitude, longitude, and altitude parameters, and it updates the location of dependent subcomponents. This function is available in Unity editor only.\n"],null,[]]