[[["Easy to understand","easyToUnderstand","thumb-up"],["Solved my problem","solvedMyProblem","thumb-up"],["Other","otherUp","thumb-up"]],[["Missing the information I need","missingTheInformationINeed","thumb-down"],["Too complicated / too many steps","tooComplicatedTooManySteps","thumb-down"],["Out of date","outOfDate","thumb-down"],["Samples / code issue","samplesCodeIssue","thumb-down"],["Other","otherDown","thumb-down"]],["Last updated 2025-07-14 UTC."],[[["\u003cp\u003e\u003ccode\u003eGARStreetscapeGeometryQuality\u003c/code\u003e is an enum describing the quality of a \u003ccode\u003eGARStreetscapeGeometry\u003c/code\u003e mesh, corresponding to CityGML 2.0 LODs.\u003c/p\u003e\n"],["\u003cp\u003eIt's obtained using the \u003ccode\u003equality\u003c/code\u003e property of \u003ccode\u003eGARStreetscapeGeometry\u003c/code\u003e.\u003c/p\u003e\n"],["\u003cp\u003e\u003ccode\u003eGARStreetscapeGeometryQuality\u003c/code\u003e has three properties: \u003ccode\u003eBuildingLOD_1\u003c/code\u003e, \u003ccode\u003eBuildingLOD_2\u003c/code\u003e, and \u003ccode\u003eNone\u003c/code\u003e, reflecting different levels of detail for building geometry or indicating undefined quality for terrain types.\u003c/p\u003e\n"],["\u003cp\u003e\u003ccode\u003eBuildingLOD_1\u003c/code\u003e represents a basic building footprint extrusion, while \u003ccode\u003eBuildingLOD_2\u003c/code\u003e provides a more detailed mesh with a rough heightmap, closely following roof structures.\u003c/p\u003e\n"],["\u003cp\u003e\u003ccode\u003eNone\u003c/code\u003e is used when the geometry type is terrain or the quality is undefined.\u003c/p\u003e\n"]]],[],null,[]]