An ARKit-compatible Apple device running iOS 12.0 or later
(deployment target of iOS 12.0 or later required)
Using Augmented Faces
The following steps use the Augmented Faces sample app to show you the critical tasks for configuring and building an app with Augmented Faces capabilities.
Get the Augmented Faces sample app
Clone or download the latest ARCore SDK for iOS from GitHub to obtain the sample app code.
Open a Terminal or Finder window and navigate to the folder where you cloned or downloaded the SDK.
You can find the sample app code in /Examples/AugmentedFacesExample.
Run pod install
The AugmentedFacesSample app ships with a Podfile preconfigured with the ARCore SDK and iOS versions that you'll need. To install these dependencies:
Open a Terminal window and run pod install from the folder where the Xcode project exists. This generates an *.xcworkspace file that you'll use later to build and run the app.
Build and run the app
Open the .xcworkspace (not the .xcodeproj) file for the project in Xcode.
Open the target’s general settings and change the bundle identifier.
Hit Cmd+R or click Run. Use a physical device, not the simulator, to work with Augmented Faces. The device should be connected to your development machine via USB.
Try out the sample app
Build and run the sample app from the .xcworkspace file to launch it on your device.
If prompted, grant camera permissions to the app. ARCore then starts detecting faces visible in the camera. Currently, only once face is detected at a time.
[[["Easy to understand","easyToUnderstand","thumb-up"],["Solved my problem","solvedMyProblem","thumb-up"],["Other","otherUp","thumb-up"]],[["Missing the information I need","missingTheInformationINeed","thumb-down"],["Too complicated / too many steps","tooComplicatedTooManySteps","thumb-down"],["Out of date","outOfDate","thumb-down"],["Samples / code issue","samplesCodeIssue","thumb-down"],["Other","otherDown","thumb-down"]],["Last updated 2025-07-14 UTC."],[[["\u003cp\u003eThis guide explains how to set up your development environment for Augmented Faces, apply 2D textures, and attach 3D objects to detected faces in iOS apps.\u003c/p\u003e\n"],["\u003cp\u003eIt requires Xcode 13.0+, Cocoapods 1.4.0+ (if using), and an ARKit-compatible device running iOS 12.0+ for development.\u003c/p\u003e\n"],["\u003cp\u003eThe provided sample app demonstrates these capabilities and can be used as a starting point for your own AR experiences.\u003c/p\u003e\n"],["\u003cp\u003eTo get started, clone the ARCore SDK, run \u003ccode\u003epod install\u003c/code\u003e, and build/run the sample app on a physical device.\u003c/p\u003e\n"],["\u003cp\u003eFurther documentation and resources are available for in-depth learning and development.\u003c/p\u003e\n"]]],["To utilize Augmented Faces, first, obtain the sample app by downloading the ARCore SDK for iOS. Then, install dependencies using `pod install` in the project directory, generating an `.xcworkspace` file. Open this file in Xcode, change the bundle identifier, and run the app on a physical ARKit-compatible device (not the simulator) with iOS 12.0 or later. Grant camera access to let ARCore detect faces. Finally, use the camera to check if it detects a face.\n"],null,[]]