Anında Yerleştirme API'sini kendi uygulamalarınızda nasıl kullanacağınızı öğrenin.
Ön koşullar
Devam etmeden önce temel AR kavramlarını ve ARCore oturumunu nasıl yapılandıracağınızı anladığınızdan emin olun.
Anında yerleştirme ile yeni bir oturum yapılandırma
Yeni bir ARCore oturumunda Anında Yerleştirme modunu etkinleştirin.
Java
// Create the ARCore session.
public void createSession() {
session = new Session(applicationContext);
Config config = new Config(session);
// Set the Instant Placement mode.
config.setInstantPlacementMode(InstantPlacementMode.LOCAL_Y_UP);
session.configure(config);
}
Kotlin
// Create the ARCore session.
fun createSession() {
session = Session(applicationContext);
val config = Config(session)
// Set the Instant Placement mode.
config.instantPlacementMode = Config.InstantPlacementMode.LOCAL_Y_UP
session.configure(config)
}
Nesne yerleştirme
Ekran dokunma konumuna göre izlenebilir bir Anında Yerleştirme noktası oluşturmak için Frame.hitTestInstantPlacement() kullanın.
getPose() yöntemiyle mevcut pozu alın.
Java
private placementIsDone = false;
public void onDrawFrame(GL10 gl) {
Frame frame = session.update();
// Place an object on tap.
if (!placementIsDone && didUserTap()) {
// Use estimated distance from the user's device to the real world, based
// on expected user interaction and behavior.
float approximateDistanceMeters = 2.0f;
// Performs a ray cast given a screen tap position.
List<HitResult> results =
frame.hitTestInstantPlacement(tapX, tapY, approximateDistanceMeters);
if (!results.isEmpty()) {
InstantPlacementPoint point = (InstantPlacementPoint) results.get(0).getTrackable();
// Create an Anchor from the point's pose.
Anchor anchor = point.createAnchor(point.getPose());
placementIsDone = true;
disableInstantPlacement();
}
}
}
Kotlin
var placementIsDone = false;
fun onDrawFrame(gl: GL10) {
val frame = session.update();
// Place an object on tap.
if (!placementIsDone && didUserTap()) {
// Use estimated distance from the user's device to the real world, based
// on expected user interaction and behavior.
val approximateDistanceMeters = 2.0f;
// Performs a ray cast given a screen tap position.
val results = frame.hitTestInstantPlacement(tapX, tapY, approximateDistanceMeters)
if (results.isNotEmpty()) {
val point = results[0].trackable as InstantPlacementPoint
// Create an Anchor from the point's pose.
val anchor = point.createAnchor(point.pose)
placementIsDone = true
disableInstantPlacement()
}
}
}
Anında Yerleştirme, yaklaşık mesafeyle ekran alanı izlemeyi destekler. Anında Yerleştirme noktası gerçek dünyaya sabitlendikten sonra otomatik olarak tam izlemeye geçer. Mevcut pozu getPose() ile alın.
getTrackingMethod() ile mevcut izleme yöntemini alın.
ARCore, anlık yerleştirme isabet testlerini herhangi bir yöndeki yüzeylere karşı gerçekleştirebilse de isabet sonuçları her zaman yer çekimi yönüne karşı +Y yukarı olacak şekilde bir duruş döndürür. Yatay yüzeylerde, isabet testleri doğru konumları çok daha hızlı döndürür.
İzleme yöntemi geçişini sorunsuz hale getirme
Gerçek derinlik kullanıma sunulduğunda ARCore, InstantPlacementPoint cihazının izleme yöntemini SCREENSPACE_WITH_APPROXIMATE_DISTANCE'dan FULL_TRACKING'a değiştirir.
Noktanın duruşu da gerçek derinliği yansıtacak şekilde değişir.
Bu durum, nesnenin aniden büyüyormuş veya küçülüyormuş gibi görünmesine neden olabilir.
Bu ani değişikliği önlemek için InstantPlacementPoint sarmalayıcı ekleyin.
Java
// Wrapper class to track state to reduce sudden visual changes in object size
class WrappedInstantPlacement {
public InstantPlacementPoint point;
public InstantPlacementPoint.TrackingMethod previousTrackingMethod;
public float previousDistanceToCamera;
public float scaleFactor = 1.0f;
public WrappedInstantPlacement(
InstantPlacementPoint point,
InstantPlacementPoint.TrackingMethod previousTrackingMethod,
float previousDistanceToCamera) {
this.point = point;
this.previousTrackingMethod = previousTrackingMethod;
this.previousDistanceToCamera = previousDistanceToCamera;
}
}
Kotlin
// Wrapper class to track state to reduce sudden visual changes in object size
class WrappedInstantPlacement(
var point: InstantPlacementPoint,
var previousTrackingMethod: InstantPlacementPoint.TrackingMethod,
var previousDistanceToCamera: Float,
var scaleFactor: Float = 1.0f
)
Ardından, etkinliğinize aşağıdakileri ekleyin.
Java
List<WrappedInstantPlacement> wrappedPoints = new ArrayList<>();
public void onDrawFrame(GL10 gl) {
Frame frame = session.update();
Camera camera = frame.getCamera();
// Place an object on tap.
if (didUserTap()) {
// Instant Placement should only be applied if no results are available through hitTest.
List<HitResult> results = frame.hitTest(tapX, tapY);
if (results.isEmpty()) {
// Use the estimated distance from the user's device to the closest
// available surface, based on expected user interaction and behavior.
float approximateDistanceMeters = 2.0f;
// Returns a single result if the hit test was successful.
results =
frame.hitTestInstantPlacement(tapX, tapY, approximateDistanceMeters);
if (!results.isEmpty()) {
// Instant placement was successful.
InstantPlacementPoint point = (InstantPlacementPoint) results.get(0).getTrackable();
wrappedPoints.add(new WrappedInstantPlacement(point, point.getTrackingMethod(),
distance(camera.getPose(), point.getPose())));
}
} else {
// results contain valid hit tests which can be used directly, so instant placement is not required.
}
}
for (WrappedInstantPlacement wrappedPoint : wrappedPoints) {
InstantPlacementPoint point = wrappedPoint.point;
if (point.getTrackingState() == TrackingState.STOPPED) {
wrappedPoints.remove(wrappedPoint);
continue;
}
if (point.getTrackingState() == TrackingState.PAUSED) {
continue;
}
if (point.getTrackingMethod() == TrackingMethod.SCREENSPACE_WITH_APPROXIMATE_DISTANCE) {
// Continue to use the estimated depth and pose. Record the distance to
// the camera for use in the next frame if the transition to full
// tracking happens.
wrappedPoint.previousDistanceToCamera = distance(point.getPose(), camera.getPose());
}
else if (point.getTrackingMethod() == TrackingMethod.FULL_TRACKING) {
if (wrappedPoint.previousTrackingMethod == TrackingMethod.SCREENSPACE_WITH_APPROXIMATE_DISTANCE) {
// Change from the estimated pose to the accurate pose. Adjust the
// object scale to counteract the apparent change due to pose jump.
wrappedPoint.scaleFactor = distance(point.getPose(), camera.getPose()) /
wrappedPoint.previousDistanceToCamera;
// Apply the scale factor to the model.
// ...
wrappedPoint.previousTrackingMethod = TrackingMethod.FULL_TRACKING;
}
}
}
}
float distance(Pose p, Pose q) {
return Math.sqrt(Math.pow(p.tx() - q.tx(), 2) + Math.pow(p.ty() - q.ty(), 2) + Math.pow(p.tz() - q.tz(), 2));
}
Kotlin
var wrappedPoints = mutableListOf<WrappedInstantPlacement>()
fun onDrawFrame(gl: GL10?) {
val frame = session.update()
val camera = frame.camera
// Place an object on tap.
if (didUserTap()) {
// Instant Placement should only be applied if no results are available through hitTest.
var results = frame.hitTest(tapX, tapY);
if (results.isEmpty()) {
// Use the estimated distance from the user's device to the closest
// available surface, based on expected user interaction and behavior.
val approximateDistanceMeters = 2.0f;
// Returns a single result if the hit test was successful.
results = frame.hitTestInstantPlacement(tapX, tapY, approximateDistanceMeters);
if (results.isNotEmpty()) {
// Instant placement was successful.
val point = results[0].trackable as InstantPlacementPoint
val wrapped = WrappedInstantPlacement(point, point.trackingMethod, point.pose.distance(camera.pose))
wrappedPoints.add(wrapped)
}
} else {
// Results contain valid hit tests which can be used directly, so Instant Placement
// is not required.
}
}
loop@ for (wrappedPoint in wrappedPoints) {
val point = wrappedPoint.point
when {
point.trackingState == TrackingState.STOPPED -> {
wrappedPoints.remove(wrappedPoint)
continue@loop
}
point.trackingState == TrackingState.PAUSED -> continue@loop
point.trackingMethod == TrackingMethod.SCREENSPACE_WITH_APPROXIMATE_DISTANCE -> {
// Continue to use the estimated depth and pose. Record the distance to
// the camera for use in the next frame if the transition to full
// tracking happens.
wrappedPoint.previousDistanceToCamera = point.pose.distance(camera.pose)
}
wrappedPoint.previousTrackingMethod == TrackingMethod.SCREENSPACE_WITH_APPROXIMATE_DISTANCE &&
point.trackingMethod == TrackingMethod.FULL_TRACKING -> {
// Change from the estimated pose to the accurate pose. Adjust the
// object scale to counteract the apparent change due to pose jump.
wrappedPoint.scaleFactor =
point.pose.distance(camera.pose) / wrappedPoint.previousDistanceToCamera
// Apply the scale factor to the model.
// ...
wrappedPoint.previousTrackingMethod = TrackingMethod.FULL_TRACKING
}
}
}
}
fun Pose.distance(other: Pose) = sqrt(
(tx() - other.tx()).pow(2.0f) + (ty() - other.ty()).pow(2.0f) + (tz() - other.tz()).pow(2.0f)
)
Nesne yerleştirildikten sonra verimliliği artırma
Nesne doğru yerleştirildiğinde, CPU döngülerinden ve güçten tasarruf etmek için Anında Yerleştirme'yi devre dışı bırakın.
Java
void disableInstantPlacement() {
Config config = new Config(session);
config.setInstantPlacementMode(Config.InstantPlacementMode.DISABLED);
session.configure(config);
}
Kotlin
fun disableInstantPlacement() {
val config = Config(session)
// Set the Instant Placement mode.
config.instantPlacementMode = Config.InstantPlacementMode.DISABLED
session.configure(config)
}