[[["เข้าใจง่าย","easyToUnderstand","thumb-up"],["แก้ปัญหาของฉันได้","solvedMyProblem","thumb-up"],["อื่นๆ","otherUp","thumb-up"]],[["ไม่มีข้อมูลที่ฉันต้องการ","missingTheInformationINeed","thumb-down"],["ซับซ้อนเกินไป/มีหลายขั้นตอนมากเกินไป","tooComplicatedTooManySteps","thumb-down"],["ล้าสมัย","outOfDate","thumb-down"],["ปัญหาเกี่ยวกับการแปล","translationIssue","thumb-down"],["ตัวอย่าง/ปัญหาเกี่ยวกับโค้ด","samplesCodeIssue","thumb-down"],["อื่นๆ","otherDown","thumb-down"]],["อัปเดตล่าสุด 2025-05-26 UTC"],[[["This guide explains how to set up your development environment for Augmented Faces, apply 2D textures, and attach 3D objects to detected faces in iOS apps."],["It requires Xcode 13.0+, Cocoapods 1.4.0+ (if using), and an ARKit-compatible device running iOS 12.0+ for development."],["The provided sample app demonstrates these capabilities and can be used as a starting point for your own AR experiences."],["To get started, clone the ARCore SDK, run `pod install`, and build/run the sample app on a physical device."],["Further documentation and resources are available for in-depth learning and development."]]],["To utilize Augmented Faces, first, obtain the sample app by downloading the ARCore SDK for iOS. Then, install dependencies using `pod install` in the project directory, generating an `.xcworkspace` file. Open this file in Xcode, change the bundle identifier, and run the app on a physical ARKit-compatible device (not the simulator) with iOS 12.0 or later. Grant camera access to let ARCore detect faces. Finally, use the camera to check if it detects a face.\n"]]