[[["わかりやすい","easyToUnderstand","thumb-up"],["問題の解決に役立った","solvedMyProblem","thumb-up"],["その他","otherUp","thumb-up"]],[["必要な情報がない","missingTheInformationINeed","thumb-down"],["複雑すぎる / 手順が多すぎる","tooComplicatedTooManySteps","thumb-down"],["最新ではない","outOfDate","thumb-down"],["翻訳に関する問題","translationIssue","thumb-down"],["サンプル / コードに問題がある","samplesCodeIssue","thumb-down"],["その他","otherDown","thumb-down"]],["最終更新日 2025-05-26 UTC。"],[[["This guide explains how to set up your development environment for Augmented Faces, apply 2D textures, and attach 3D objects to detected faces in iOS apps."],["It requires Xcode 13.0+, Cocoapods 1.4.0+ (if using), and an ARKit-compatible device running iOS 12.0+ for development."],["The provided sample app demonstrates these capabilities and can be used as a starting point for your own AR experiences."],["To get started, clone the ARCore SDK, run `pod install`, and build/run the sample app on a physical device."],["Further documentation and resources are available for in-depth learning and development."]]],["To utilize Augmented Faces, first, obtain the sample app by downloading the ARCore SDK for iOS. Then, install dependencies using `pod install` in the project directory, generating an `.xcworkspace` file. Open this file in Xcode, change the bundle identifier, and run the app on a physical ARKit-compatible device (not the simulator) with iOS 12.0 or later. Grant camera access to let ARCore detect faces. Finally, use the camera to check if it detects a face.\n"]]