[[["わかりやすい","easyToUnderstand","thumb-up"],["問題の解決に役立った","solvedMyProblem","thumb-up"],["その他","otherUp","thumb-up"]],[["必要な情報がない","missingTheInformationINeed","thumb-down"],["複雑すぎる / 手順が多すぎる","tooComplicatedTooManySteps","thumb-down"],["最新ではない","outOfDate","thumb-down"],["翻訳に関する問題","translationIssue","thumb-down"],["サンプル / コードに問題がある","samplesCodeIssue","thumb-down"],["その他","otherDown","thumb-down"]],["最終更新日 2025-02-28 UTC。"],[[["Access comprehensive guides for configuring and optimizing camera usage in your AR applications across Android, Android NDK, Unity, and Unreal Engine platforms."],["Leverage device cameras and sensors, including depth sensors, to capture real-world data for enhanced AR experiences."],["Fine-tune camera performance by adjusting configurations, utilizing image metadata, implementing frame buffering, and managing shared camera access."],["Explore platform-specific documentation and resources to effectively integrate AR camera capabilities into your app development workflow."],["Utilize the provided links to access detailed guides on specific camera features and functionalities for each supported platform."]]],["AR applications can utilize device camera data and sensors. Key actions include configuring camera settings for optimal AR performance, accessing camera image metadata, buffering camera frames, and sharing camera access. These functionalities are detailed in platform-specific guides for Android (Kotlin/Java), Android NDK (C), Unity (AR Foundation), and Unreal Engine. Camera capabilities include detecting range, dimensions, and other data about real-world targets, which helps to interpret the real world.\n"]]