Menggunakan unit flash perangkat di Android SDK (Kotlin/Java)
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Mengaktifkan unit flash perangkat selama sesi AR dapat membantu meningkatkan visibilitas.
Pastikan konfigurasi kamera saat ini mendukung flash
Tidak semua konfigurasi kamera mendukung pengaktifan unit flash.
Sebelum mengaktifkan flash atau menawarkan opsi kepada pengguna untuk mengaktifkan flash,
pastikan unit flash tersedia untuk konfigurasi kamera
aktif:
[[["Mudah dipahami","easyToUnderstand","thumb-up"],["Memecahkan masalah saya","solvedMyProblem","thumb-up"],["Lainnya","otherUp","thumb-up"]],[["Informasi yang saya butuhkan tidak ada","missingTheInformationINeed","thumb-down"],["Terlalu rumit/langkahnya terlalu banyak","tooComplicatedTooManySteps","thumb-down"],["Sudah usang","outOfDate","thumb-down"],["Masalah terjemahan","translationIssue","thumb-down"],["Masalah kode / contoh","samplesCodeIssue","thumb-down"],["Lainnya","otherDown","thumb-down"]],["Terakhir diperbarui pada 2025-07-26 UTC."],[],["To use the device's flash in an AR session, first verify if the current camera configuration supports it using `CameraCharacteristics.FLASH_INFO_AVAILABLE`. If available, enable the flash by setting the AR session's configuration to `Config.FlashMode.TORCH`. This is done through a camera manager service. If not available setting it will have no effect. To disable the flash, set the session's configuration to `Config.FlashMode.OFF`. Code examples in both Java and Kotlin are provided.\n"]]