November 6, 2019 update:
  • There's a new open source Cardboard SDK that offers a streamlined API, improved device compatibility, and built-in viewer profile QR code scanning. We recommend that all developers actively building for Google Cardboard migrate to the new Cardboard SDK: iOS, Android NDK, Unity XR Plugin (SDK)
October 15, 2019 update:
  • The Daydream View VR headset is no longer available for purchase. However, you can continue to use the existing Google VR SDK to update and distribute your apps to the Google Play Store, and make them available to users in the Daydream app.

Quickstart for Google VR SDK for Unreal with Android

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This page describes how to set up your development environment to create Daydream and Cardboard applications in Unreal Engine 4.


Download and build the latest version of the Unreal Engine with Google VR.

Create a Google VR project

Follow Epic's Google VR Quick Start guide to setup a new project. At the end, you will have a simple Google VR application running on Android.

Changes since the Quick Start was written

Stereo Rendering and head tracking are enabled automatically for the DefaultPawn when using the Google VR plugin. However, we recommend developers create their own Camera Actor or explicitly add a Camera Component to their DefaultPawn with Lock to HMD checked. Google VR will automatically apply a neck model in these cases, improving the user experience. Developer can use the blueprint function SetNeckModelScale to adjust the neckmode offset.