This site has been archived and remains strictly as a historical reference for developers who actively maintain apps built using the legacy Google VR SDK, which was last updated in 2019 and is no longer receiving updates.
  • All developers actively developing experiences for Google Cardboard should use the new open source Cardboard SDKs for iOS, Android NDK, and Unity XR Plugin. These new SDKs offer streamlined APIs, improved device compatibility, and built-in viewer profile QR code scanning.
  • The Daydream View VR headset is no longer available for purchase as of October 15, 2019. Existing apps on supported devices are unaffected for users who previously installed those applications. It is no longer possible to opt-in to Daydream distribution via Google Play.

How the 6DoF controllers and faceplate work

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The experimental Daydream 6DoF controllers and faceplate use photodiodes coupled with artificial intelligence to track the position and orientation of the controllers to support the full six degrees of freedom. (Check out the Degrees of Freedom document for more info.)

Full 6DoF tracking requires that the LEDs on the faceplate are visible to the photodiodes on the controllers. Any obstruction to the line-of-sight between the faceplate and controller causes the controller to suspend position tracking, and will fall back to operating like the 3DoF controller. When the line-of-sight between the LEDs and photodiodes is restored, the system recovers to full 6DoF tracking.

For details on how your users will experience the controllers and faceplate, see Features.