您还可以使用地图 ID 指定渲染类型。如需创建新的地图 ID,请按照使用云端地图样式设置 - 获取地图 ID 一文中的步骤操作。请务必将地图类型设置为 JavaScript,然后选择矢量选项。选中倾斜和/或旋转,以在地图上启用倾斜和旋转。这样一来,您便能以程序化方式调整这些值,还能让用户直接在地图上调整倾斜度和朝向。如果使用倾斜或朝向会对应用产生不利影响,则不要选中倾斜和旋转,这样用户就无法调整倾斜度和旋转度。
接下来,使用您创建的地图 ID 更新地图初始化代码。您可以在地图管理页面上找到地图 ID。在实例化地图时,请通过 mapId 属性提供地图 ID,如下所示:
[[["易于理解","easyToUnderstand","thumb-up"],["解决了我的问题","solvedMyProblem","thumb-up"],["其他","otherUp","thumb-up"]],[["没有我需要的信息","missingTheInformationINeed","thumb-down"],["太复杂/步骤太多","tooComplicatedTooManySteps","thumb-down"],["内容需要更新","outOfDate","thumb-down"],["翻译问题","translationIssue","thumb-down"],["示例/代码问题","samplesCodeIssue","thumb-down"],["其他","otherDown","thumb-down"]],["最后更新时间 (UTC):2025-09-12。"],[[["\u003cp\u003eWebGL-powered features for Maps JavaScript API enable control over tilt and rotation, addition of 3D objects, and custom 2D/3D graphics with WebGL Overlay View.\u003c/p\u003e\n"],["\u003cp\u003eTo utilize WebGL features, use a vector map by specifying \u003ccode\u003erenderingType: RenderingType.VECTOR\u003c/code\u003e during map initialization or by using a map ID with the vector option enabled.\u003c/p\u003e\n"],["\u003cp\u003eTilt and rotation can be controlled programmatically or through user interaction by enabling \u003ccode\u003etiltInteractionEnabled\u003c/code\u003e and \u003ccode\u003eheadingInteractionEnabled\u003c/code\u003e map options.\u003c/p\u003e\n"],["\u003cp\u003eThe \u003ccode\u003e<gmp-map>\u003c/code\u003e element automatically enables vector maps, tilt, and heading by default, simplifying integration.\u003c/p\u003e\n"],["\u003cp\u003eSeveral examples and demos are available to explore the capabilities and implementation of WebGL features in Maps JavaScript API.\u003c/p\u003e\n"]]],[],null,[]]