A marker identifies a location on a map. By default, a marker uses a standard image. Markers can display custom images, in which case they are usually referred to as "icons." Markers and icons are objects of type Marker. You can set a custom icon within the marker's constructor, or by calling setIcon() on the marker. See more about customizing the marker image below.

Broadly speaking, markers are a type of overlay. For information on other types of overlay, see Drawing on the map.

Markers are designed to be interactive. For example, by default they receive 'click' events, so you can add an event listener to bring up an info window displaying custom information. You can allow users to move a marker on the map by setting the marker's draggable property to true. For more information about draggable markers, see below.

Add a marker

The google.maps.Marker constructor takes a single Marker options object literal, specifying the initial properties of the marker.

The following fields are particularly important and commonly set when constructing a marker:

  • position (required) specifies a LatLng identifying the initial location of the marker.
  • map (optional) specifies the Map on which to place the marker. If you do not specify the map on construction of the marker, the marker is created but is not attached to (or displayed on) the map. You may add the marker later by calling the marker's setMap() method.

The following example adds a simple marker to a map at Uluru, in the center of Australia:

function initMap() {
  var myLatLng = {lat: -25.363, lng: 131.044};

  var map = new google.maps.Map(document.getElementById('map'), {
    zoom: 4,
    center: myLatLng

  var marker = new google.maps.Marker({
    position: myLatLng,
    map: map,
    title: 'Hello World!'

In the above example, the marker is placed on the map at construction of the marker using the map property in the marker options. Alternatively, you can add the marker to the map directly by using the marker's setMap() method, as shown in the example below:

var myLatlng = new google.maps.LatLng(-25.363882,131.044922);
var mapOptions = {
  zoom: 4,
  center: myLatlng
var map = new google.maps.Map(document.getElementById("map"), mapOptions);

var marker = new google.maps.Marker({
    position: myLatlng,
    title:"Hello World!"

// To add the marker to the map, call setMap();

The marker's title will appear as a tooltip.

If you do not wish to pass any Marker options in the marker's constructor, instead pass an empty object {} in the last argument of the constructor.

View example (marker-simple.html).

Remove a marker

To remove a marker from the map, call the setMap() method passing null as the argument.


Note that the above method does not delete the marker. It simply removes the marker from the map. If instead you wish to delete the marker, you should remove it from the map, and then set the marker itself to null.

If you wish to manage a set of markers, you should create an array to hold the markers. Using this array, you can then call setMap() on each marker in the array in turn when you need to remove the markers. You can delete the markers by removing them from the map and then setting the array's length to 0, which removes all references to the markers.

View example (marker-remove.html).

Animate a marker

You can animate markers so that they exhibit dynamic movement in a variety of different circumstances. To specify the way a marker is animated, use the marker's animation property, of type google.maps.Animation. The following Animation values are supported:

  • DROP indicates that the marker should drop from the top of the map to its final location when first placed on the map. Animation will cease once the marker comes to rest and animation will revert to null. This type of animation is usually specified during creation of the Marker.
  • BOUNCE indicates that the marker should bounce in place. A bouncing marker will continue bouncing until its animation property is explicitly set to null.

You may initiate an animation on an existing marker by calling setAnimation() on the Marker object.

// The following example creates a marker in Stockholm, Sweden using a DROP
// animation. Clicking on the marker will toggle the animation between a BOUNCE
// animation and no animation.

var marker;

function initMap() {
  var map = new google.maps.Map(document.getElementById('map'), {
    zoom: 13,
    center: {lat: 59.325, lng: 18.070}

  marker = new google.maps.Marker({
    map: map,
    draggable: true,
    animation: google.maps.Animation.DROP,
    position: {lat: 59.327, lng: 18.067}
  marker.addListener('click', toggleBounce);

function toggleBounce() {
  if (marker.getAnimation() !== null) {
  } else {

View example (marker-animations.html).

If you have many markers, you might not want to drop them on the map all at once. You can make use of setTimeout() to space your markers' animations using a pattern like that shown below:

function drop() {
  for (var i =0; i < markerArray.length; i++) {
    setTimeout(function() {
    }, i * 200);

View example (marker-animations-iteration.html).

Customize a marker image

If you want to display a single textual character on a marker, you can use a marker label. If you need greater customization, you can define an icon to show instead of the default marker image. Defining an icon involves setting a number of properties that determine the visual behavior of the marker.

The sections below describe marker labels, simple icons, complex icons, and symbols (vector icons).

Marker labels

A marker label is a single textual character that appears inside a marker. You can specify a marker label as either a string or a MarkerLabel object that includes a string and other label properties. In both cases, only the first character of the specified string is displayed on the marker.

When creating a marker, you can specify a label property in the MarkerOptions object. Alternatively, you can call setLabel() on the Marker object to set the label on an existing marker.

The following example displays labeled markers when the user clicks on the map:

// In the following example, markers appear when the user clicks on the map.
// Each marker is labeled with a single alphabetical character.
var labelIndex = 0;

function initialize() {
  var bangalore = { lat: 12.97, lng: 77.59 };
  var map = new google.maps.Map(document.getElementById('map'), {
    zoom: 12,
    center: bangalore

  // This event listener calls addMarker() when the map is clicked.
  google.maps.event.addListener(map, 'click', function(event) {
    addMarker(event.latLng, map);

  // Add a marker at the center of the map.
  addMarker(bangalore, map);

// Adds a marker to the map.
function addMarker(location, map) {
  // Add the marker at the clicked location, and add the next-available label
  // from the array of alphabetical characters.
  var marker = new google.maps.Marker({
    position: location,
    label: labels[labelIndex++ % labels.length],
    map: map

google.maps.event.addDomListener(window, 'load', initialize);

View example (marker-labels.html).

Simple icons

In the most basic case, an icon can simply indicate an image to use instead of the default Google Maps pushpin icon. To specify such an icon, set the marker's icon property to the URL of an image. The Google Maps API will size the icon automatically.

// This example adds a marker to indicate the position of Bondi Beach in Sydney,
// Australia.
function initMap() {
  var map = new google.maps.Map(document.getElementById('map'), {
    zoom: 4,
    center: {lat: -33, lng: 151}

  var image = 'images/beachflag.png';
  var beachMarker = new google.maps.Marker({
    position: {lat: -33.890, lng: 151.274},
    map: map,
    icon: image

View example (icon-simple.html).

Complex icons

You may want to specify complex shapes to indicate regions that are clickable, and specify how the icons should appear relative to other overlays (their "stack order"). Icons specified in this manner should set their icon properties to an object of type Icon.

Icon objects define an image. They also define the size of the icon, the origin of the icon (if the image you want is part of a larger image in a sprite, for example), and the anchor where the icon's hotspot should be located (which is based on the origin).

If you are using a label with a custom marker, you can position the label with the labelOrigin property in the Icon object.

// The following example creates complex markers to indicate beaches near
// Sydney, NSW, Australia. Note that the anchor is set to (0,32) to correspond
// to the base of the flagpole.

function initMap() {
  var map = new google.maps.Map(document.getElementById('map'), {
    zoom: 10,
    center: {lat: -33.9, lng: 151.2}


// Data for the markers consisting of a name, a LatLng and a zIndex for the
// order in which these markers should display on top of each other.
var beaches = [
  ['Bondi Beach', -33.890542, 151.274856, 4],
  ['Coogee Beach', -33.923036, 151.259052, 5],
  ['Cronulla Beach', -34.028249, 151.157507, 3],
  ['Manly Beach', -33.80010128657071, 151.28747820854187, 2],
  ['Maroubra Beach', -33.950198, 151.259302, 1]

function setMarkers(map) {
  // Adds markers to the map.

  // Marker sizes are expressed as a Size of X,Y where the origin of the image
  // (0,0) is located in the top left of the image.

  // Origins, anchor positions and coordinates of the marker increase in the X
  // direction to the right and in the Y direction down.
  var image = {
    url: 'images/beachflag.png',
    // This marker is 20 pixels wide by 32 pixels high.
    size: new google.maps.Size(20, 32),
    // The origin for this image is (0, 0).
    origin: new google.maps.Point(0, 0),
    // The anchor for this image is the base of the flagpole at (0, 32).
    anchor: new google.maps.Point(0, 32)
  // Shapes define the clickable region of the icon. The type defines an HTML
  // <area> element 'poly' which traces out a polygon as a series of X,Y points.
  // The final coordinate closes the poly by connecting to the first coordinate.
  var shape = {
    coords: [1, 1, 1, 20, 18, 20, 18, 1],
    type: 'poly'
  for (var i = 0; i < beaches.length; i++) {
    var beach = beaches[i];
    var marker = new google.maps.Marker({
      position: {lat: beach[1], lng: beach[2]},
      map: map,
      icon: image,
      shape: shape,
      title: beach[0],
      zIndex: beach[3]

View example (icon-complex.html).

Converting MarkerImage objects to type Icon

Until version 3.10 of the Google Maps JavaScript API, complex icons were defined as MarkerImage objects. The Icon object literal was added in version 3.10, and replaces MarkerImage from version 3.11 onwards. Icon object literals support the same parameters as MarkerImage, allowing you to easily convert a MarkerImage to an Icon by removing the constructor, wrapping the previous parameters in {}'s, and adding the names of each parameter. For example:

var image = new google.maps.MarkerImage(
    new google.maps.Size(71, 71),
    new google.maps.Point(0, 0),
    new google.maps.Point(17, 34),
    new google.maps.Size(25, 25));


var image = {
  url: place.icon,
  size: new google.maps.Size(71, 71),
  origin: new google.maps.Point(0, 0),
  anchor: new google.maps.Point(17, 34),
  scaledSize: new google.maps.Size(25, 25)


In addition to raster images, a marker supports the display of vector paths called Symbols. To display a vector path, pass a Symbol object literal with the desired path to the marker's icon property. You can use one of the predefined paths in google.maps.SymbolPath or define a custom path using SVG path notation.

For more information, see the documentation for symbols.

Make a marker draggable

To allow users to drag a marker to a different location on the map, set draggable to true in the marker options.

var myLatlng = new google.maps.LatLng(-25.363882,131.044922);
var mapOptions = {
  zoom: 4,
  center: myLatlng
var map = new google.maps.Map(document.getElementById("map"), mapOptions);

// Place a draggable marker on the map
var marker = new google.maps.Marker({
    position: myLatlng,
    map: map,
    title:"Drag me!"

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