動畫資料
透過集合功能整理內容
你可以依據偏好儲存及分類內容。
沿用的方法
從 java.lang.Object 類別
物件
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clone()
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布林 |
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void
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finalize()
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最終 Class<?> |
getClass()
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整數 |
hashCode()
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Final void
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notify()
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Final void
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notifyAll()
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字串
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toString()
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Final void
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wait(long arg0, int arg1)
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Final void
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wait(long arg0)
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Final void
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wait()
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上次更新時間:2022-09-26 (世界標準時間)。
[[["容易理解","easyToUnderstand","thumb-up"],["確實解決了我的問題","solvedMyProblem","thumb-up"],["其他","otherUp","thumb-up"]],[["缺少我需要的資訊","missingTheInformationINeed","thumb-down"],["過於複雜/步驟過多","tooComplicatedTooManySteps","thumb-down"],["過時","outOfDate","thumb-down"],["翻譯問題","translationIssue","thumb-down"],["示例/程式碼問題","samplesCodeIssue","thumb-down"],["其他","otherDown","thumb-down"]],["上次更新時間:2022-09-26 (世界標準時間)。"],[],["AnimationData is a container holding time-varying, named values within a hierarchy. It's used with ModelAnimator for control and SkeletonNode to represent the hierarchy as Nodes. AnimationData is included within a ModelRenderable. Key actions include retrieving the animation's duration in milliseconds using `getDurationMs()` and obtaining the animation's name with `getName()`. It also has an empty constructor: AnimationData(). The class inherits standard methods from the base java.lang.Object.\n"]]