- Sceneform SDK for Android was open sourced and archived (github.com/google-ar/sceneform-android-sdk) with version 1.16.0.
- This site (developers.google.com/sceneform) serves as the documentation archive for the previous version, Sceneform SDK for Android 1.15.0.
- Do not use version 1.17.0 of the Sceneform Maven artifacts.
- The 1.17.1 Maven artifacts can be used. Other than the version, however, the 1.17.1 artifacts are identical to the 1.15.0 artifacts.
com.google.ar.sceneform.assets
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Except as otherwise noted, the content of this page is licensed under the Creative Commons Attribution 4.0 License, and code samples are licensed under the Apache 2.0 License. For details, see the Google Developers Site Policies. Java is a registered trademark of Oracle and/or its affiliates.
Last updated 2024-06-26 UTC.
[[["Easy to understand","easyToUnderstand","thumb-up"],["Solved my problem","solvedMyProblem","thumb-up"],["Other","otherUp","thumb-up"]],[["Missing the information I need","missingTheInformationINeed","thumb-down"],["Too complicated / too many steps","tooComplicatedTooManySteps","thumb-down"],["Out of date","outOfDate","thumb-down"],["Samples / code issue","samplesCodeIssue","thumb-down"],["Other","otherDown","thumb-down"]],["Last updated 2024-06-26 UTC."],[[["`RenderableSource` facilitates importing glTF files into an `InputStream` for use with `ModelRenderable`."],["`RenderableSource.Builder` is utilized for configuring and creating these import converters."],["Developers can control the placement of the local origin relative to the geometry using `RenderableSource.RecenterMode`."],["`RenderableSource.SourceType` defines the variety of asset types that `RenderableSource` can load."]]],["The provided content details components for handling 3D model rendering. `RenderableSource` facilitates importing glTF files from an `InputStream` for use with `setSource`. `RenderableSource.Builder` configures and builds a converter for this process. `RenderableSource.RecenterMode` specifies how the local origin is positioned relative to the geometry. Lastly, `RenderableSource.SourceType` defines the various asset types that `RenderableSource` can load. These elements work together to provide a framework for working with 3D assets.\n"]]