RenderableSource.SourceType
Stay organized with collections
Save and categorize content based on your preferences.
Page Summary
RenderableSource.SourceType is an enum defining the types of assets that can be loaded by RenderableSource.
It includes two enum values: GLB and GLTF2, representing the respective 3D model file formats.
This enum inherits methods from java.lang.Enum, java.lang.Object, and java.lang.Comparable, providing functionalities for comparison, object manipulation, and more.
public static final enum
RenderableSource.SourceType
Asset types that can be loaded by RenderableSource.
[[["Easy to understand","easyToUnderstand","thumb-up"],["Solved my problem","solvedMyProblem","thumb-up"],["Other","otherUp","thumb-up"]],[["Missing the information I need","missingTheInformationINeed","thumb-down"],["Too complicated / too many steps","tooComplicatedTooManySteps","thumb-down"],["Out of date","outOfDate","thumb-down"],["Samples / code issue","samplesCodeIssue","thumb-down"],["Other","otherDown","thumb-down"]],["Last updated 2024-06-26 UTC."],[],["`RenderableSource.SourceType` defines asset types loadable by `RenderableSource`. It inherits methods from `java.lang.Enum` and `java.lang.Object`, including `compareTo`, `equals`, `hashCode`, `name`, and `toString`. Static methods like `valueOf` are available. The `Comparable` interface provides `compareTo`. The enum has two values: `GLB` and `GLTF2`, representing the supported asset formats.\n"]]