Page Summary
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SceneformAssetsis a container for Sceneform asset definitions within a Sceneform Gradle project. -
It is accessed using the name
sceneformin the build.gradle file after applying the Sceneform plugin. -
SceneformAssetsprovides methods to define asset conversion rules viaAssetDefinitionobjects. -
In Android projects, it automatically integrates the converted assets into the application bundle.
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It offers flexibility for standalone asset builds outside of Android projects by using the
beforemethod to manage dependencies.
Container for all of the Sceneform asset definitions in a Sceneform gradle project.
A SceneformAssets object exists at the top level of a gradle file
which has the com.google.ar.sceneform.plugin gradle plugin applied via:
apply plugin: 'com.google.ar.sceneform.plugin'
This object is named sceneform in the build.gradle file, and can
be used to define asset rules via its various asset definition methods, each
of which result in AssetDefinition objects being created.
The SceneformAssets object defines a rule named "compileSceneformAssets"
which takes every compileAsset task generated in a contained AssetDefinition as a dependency. In Android
projects, this rule is injected as a dependency of the "mergeAssets" and
"mergeResources" tasks so that the outputs will be available to be bundled
into an Android project either via the src/main/assets directory, or the
source/main/res/raw directory.
Public Methods
| void | |
| void | |
| void |
asset(String modelPath, String sfbPath)
Defines an
AssetDefinition using the default material and sfa location. |
| void | |
| void |
Inherited Methods
Public Methods
public void asset (String modelPath, String materialPath, String sfaPath, String sfbPath)
Defines an AssetDefinition.
Parameters
| modelPath | The path to the .obj, .fbx, or .gltf model. |
|---|---|
| materialPath | The material to use. Accepted value: 'default' |
| sfaPath | The path where the .sfa is placed. |
| sfbPath | The path at which the .sfb should be generated. |
public void asset (String modelPath, String materialPath, String sfaPath, String sfbPath, List<String> animationPaths)
Defines an AssetDefinition.
Parameters
| modelPath | The path to the .obj, .fbx, or .gltf model. |
|---|---|
| materialPath | The material to use. Accepted value: 'default' |
| sfaPath | The path where the .sfa is placed. |
| sfbPath | The path at which the .sfb should be generated. |
| animationPaths | A list of .fbx files from which animations will be included in the generated sfb file. |
public void asset (String modelPath, String sfbPath)
Defines an AssetDefinition using the default material and sfa location.
Parameters
| modelPath | The path to the .obj, .fbx, or .gltf model. |
|---|---|
| sfbPath | The path at which the .sfb should be generated. |
public void asset (Closure<Object> closure)
Defines an AssetDefinition.
Parameters
| closure | The closure defining the AssetDefinition to add.
|
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public void before (String taskName)
Adds the compile Sceneform assets task as a dependency of the given task.
The Sceneform plugin may be used outside of an Android build. This may be useful if a standalone asset build is needed for sceneform instead of integrating directly into the Android project build.
When the Sceneform plugin is used outside of an Android build, the Sceneform asset compilation task is not added to the dependency tree by default. Use this method to make asset compilation a dependency of the given task.
Parameters
| taskName | The task that should depend on the compileSceneformAssets task. |
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