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AI-generated Key Takeaways
AnimationData is a container for animation data, including a hierarchy of named values that change over time.
ModelAnimator controls AnimationData, and SkeletonNode exposes the hierarchy as Nodes.
AnimationData is included within a ModelRenderable and has methods to get its duration and name.
This class provides access to animation data and its properties, allowing for control and manipulation of animations in a 3D scene.
public abstract class
AnimationData
Opaque container of animation data.
AnimationData contains a hierarchy of named values which change over time. ModelAnimator can be used to control an AnimationData. SkeletonNode can be used to expose the hierarchy as Nodes.
[[["Easy to understand","easyToUnderstand","thumb-up"],["Solved my problem","solvedMyProblem","thumb-up"],["Other","otherUp","thumb-up"]],[["Missing the information I need","missingTheInformationINeed","thumb-down"],["Too complicated / too many steps","tooComplicatedTooManySteps","thumb-down"],["Out of date","outOfDate","thumb-down"],["Samples / code issue","samplesCodeIssue","thumb-down"],["Other","otherDown","thumb-down"]],["Last updated 2024-06-26 UTC."],[],["AnimationData is a container holding time-varying, named values within a hierarchy. It's used with ModelAnimator for control and SkeletonNode to represent the hierarchy as Nodes. AnimationData is included within a ModelRenderable. Key actions include retrieving the animation's duration in milliseconds using `getDurationMs()` and obtaining the animation's name with `getName()`. It also has an empty constructor: AnimationData(). The class inherits standard methods from the base java.lang.Object.\n"]]