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A geometry created in Earth Engine is either geodesic (i.e. edges are the shortest path
on the surface of a sphere) or planar (i.e. edges are the shortest path in a 2-D Cartesian
plane). No one planar coordinate system is suitable for global collections of features,
so Earth Engine's geometry constructors build geodesic geometries by default. To make a
planar geometry, constructors have a geodesic parameter that can be set
to false:
[[["Easy to understand","easyToUnderstand","thumb-up"],["Solved my problem","solvedMyProblem","thumb-up"],["Other","otherUp","thumb-up"]],[["Missing the information I need","missingTheInformationINeed","thumb-down"],["Too complicated / too many steps","tooComplicatedTooManySteps","thumb-down"],["Out of date","outOfDate","thumb-down"],["Samples / code issue","samplesCodeIssue","thumb-down"],["Other","otherDown","thumb-down"]],["Last updated 2023-10-06 UTC."],[[["Earth Engine geometries are geodesic by default, meaning edges follow the Earth's curvature for shortest distance."],["Planar geometries can be created by setting the `geodesic` parameter to `false`, resulting in straight-line edges in a 2D plane."],["The `ee.Geometry` constructor allows for conversion between geodesic and planar representations."]]],["Earth Engine geometry can be geodesic (shortest path on a sphere) or planar (shortest path on a 2D plane). Geodesic is the default for global collections. To create a planar geometry, set the `geodesic` parameter to `false` in the `ee.Geometry` constructor, as shown in the code example: `var planarPolygon = ee.Geometry(polygon, null, false);`. Conversion between these types is possible using the same constructor. Figure 1 illustrates the visual difference between geodesic (red) and planar (black) polygons.\n"]]