将 AppLovin 与中介集成

This guide shows you how to use the Google Mobile Ads SDK to load and display ads from AppLovin using mediation, covering both bidding and waterfall integrations. It covers how to add AppLovin to an ad unit's mediation configuration, and how to integrate the AppLovin SDK and adapter into a Unity app.

Supported integrations and ad formats

The AdMob mediation adapter for AppLovin has the following capabilities:

Integration
Bidding
Waterfall
Formats
Banner  1
Interstitial
Rewarded

Banner ads (excluding MREC banners) are supported only in mediation. Bidding does not support any type of banner ads.

Requirements

  • Unity 5.6 or higher
  • Latest Google Mobile Ads SDK
  • [For bidding]: Google Mobile Ads mediation plugin for AppLovin 4.2.0 or higher (latest version recommended)
  • To deploy on Android
    • Android API level 21 or higher
  • To deploy on iOS
    • iOS deployment target of 12.0 or higher
  • A working Unity project configured with Google Mobile Ads SDK. See Get Started for details.
  • Complete the mediation Get started guide

Step 1: Set up configurations in AppLovin UI

注册登录您的 AppLovin 帐号。

若要设置 AdMob 广告单元,您需要有 AppLovin SDK 密钥报告密钥。如需查找这两个值,请依次前往 AppLovin 界面 > 帐号 > Keys,以查看这两个值。

如果您只打算集成出价,则可以继续配置中介设置

选择用于中介的应用

出价

出价集成不需要执行此步骤。

瀑布

在 AppLovin 界面上,选择 Monetize(创收)部分下的 Applications(应用),进入已注册的应用。从可用应用列表中选择要与中介功能搭配使用的应用。

创建区域

出价

出价集成不需要执行此步骤。

瀑布

在 AppLovin 界面中,选择 Monetize(创收)部分下的 Zones(可用区),即可查看您已注册的可用区 ID。如果您已经为应用创建了所需的区域,请直接跳到第 2 步。要创建新的区域 ID,请点击创建区域

输入区域 ID 的名称,选择 Android 作为平台,然后选择广告类型

选择固定 CPM由 AppLovin 优化,为区域配置定价。对于固定 CPM 选项,可以按国家/地区配置 CPM。然后,点击保存

Android

iOS

创建区域后,您可以在区域 ID 列下找到区域 ID。

Android

iOS

开启测试模式

请按照 AppLovin 的 MAX 测试模式 指南中的说明启用 AppLovin 测试广告。

Step 2: Set up AppLovin demand in AdMob UI

为广告单元配置中介设置

Android

如需了解相关说明,请参阅 Android 指南中的第 2 步。

iOS

如需了解相关说明,请参阅 iOS 指南中的第 2 步。

Add AppLovin Corp. to GDPR and US state regulations ad partners list

按照 GDPR 设置美国州级法规设置 中的步骤,将 AppLovin Corp. 添加到 AdMob 界面中的 GDPR 和美国州级法规广告合作伙伴列表中。

Step 3: Import the AppLovin SDK and adapter

Download the latest version of Google Mobile Ads mediation plugin for AppLovin from the download link in the Changelog and extract the GoogleMobileAdsAppLovinMediation.unitypackagefrom the zip file.

In your Unity project editor, select Assets > Import Package > Custom Package and find the GoogleMobileAdsAppLovinMediation.unitypackage file you downloaded. Make sure that all the files are selected and click Import.

Then, select Assets > Play Services Resolver > Android Resolver > Force Resolve. The Unity Play Services Resolver library will perform dependency resolution from scratch and copy the declared dependencies into the Assets/Plugins/Android directory of your Unity app.

Step 4: Implement privacy settings on AppLovin SDK

Under the Google EU User Consent Policy, you must ensure that certain disclosures are given to, and consents obtained from, users in the European Economic Area (EEA) regarding the use of device identifiers and personal data. This policy reflects the requirements of the EU ePrivacy Directive and the General Data Protection Regulation (GDPR). When seeking consent, you must identify each ad network in your mediation chain that may collect, receive, or use personal data and provide information about each network's use. Google currently is unable to pass the user's consent choice to such networks automatically.

Since Google Mobile Ads mediation plugin version 7.0.0, AppLovin supports reading the consent string from shared preferences and setting the consent status accordingly.

If you are not using Google Mobile Ads mediation plugin for Applovin version 7.0.0+ or not using a CMP that writes the consent string into the shared preferences, you can use AppLovin.SetHasUserConsent() and AppLovin.SetIsAgeRestrictedUser() methods. The following sample code shows how to pass consent information to the AppLovin SDK. These options must be set before you initialize the Google Mobile Ads SDK to ensure they get forwarded properly to the AppLovin SDK.

using GoogleMobileAds.Api.Mediation.AppLovin;
// ...

AppLovin.SetHasUserConsent(true);

Additionally, if the user is known to be in an age-restricted category, you can also set the below flag to true.

AppLovin.SetIsAgeRestrictedUser(true);

See AppLovin's privacy settings for more information.

US states privacy laws

U.S. states privacy laws require giving users the right to opt out of the "sale" of their "personal information" (as the law defines those terms), with the opt-out offered via a prominent "Do Not Sell My Personal Information" link on the "selling" party's homepage. The U.S. states privacy laws compliance guide offers the ability to enable restricted data processing for Google ad serving, but Google is unable to apply this setting to each ad network in your mediation chain. Therefore, you must identify each ad network in your mediation chain that may participate in the sale of personal information and follow guidance from each of those networks to ensure compliance.

The Google Mobile Ads mediation plugin for AppLovin version 6.3.1 includes the AppLovin.SetDoNotSell() method. The following sample code shows how to pass consent information to the AppLovin SDK. These options must be set before you initialize the Google Mobile Ads SDK to ensure they get forwarded properly to the AppLovin SDK.

using GoogleMobileAds.Api.Mediation.AppLovin;
// ...

AppLovin.SetDoNotSell(true);

See AppLovin's Privacy documentation for more information.

Step 5: Add required code

Android

No additional code is required for AppLovin integration.

iOS

SKAdNetwork integration

Follow AppLovin's documentation to add the SKAdNetwork identifiers to your project's Info.plist` file.

Step 6: Test your implementation

启用测试广告

请务必为AdMob 注册您的测试设备,并在 AppLovin 界面中启用测试模式

验证测试广告

如需验证您收到的是来自AppLovin的测试广告,请使用相应广告来源在广告检查器中启用单一广告来源测试AppLovin (Bidding) and AppLovin (Waterfall)

Optional steps

Optimizations

Adding a call to AppLovin.Initialize() to your launch activity provides AppLovin the ability to track events as soon as the app starts.

Error codes

If the adapter fails to receive an ad from AppLovin, publishers can check the underlying error from the ad response using ResponseInfo under the following classes:

Android

com.google.ads.mediation.applovin.mediation.ApplovinAdapter
com.google.ads.mediation.applovin.AppLovinMediationAdapter

iOS

GADMAdapterAppLovin
GADMAdapterAppLovinRewardBasedVideoAd
GADMediationAdapterAppLovin

Here are the codes and accompanying messages thrown by the AppLovin adapter when an ad fails to load:

Android

Error code Reason
-1009 to -1, 204 AppLovin SDK returned an error. See AppLovin's documentation for more details.
101 The requested ad size does not match an AppLovin supported banner size.
103 Context is null.
104 AppLovin bid token is empty.
105 Requested multiple ads for the same zone. AppLovin can only load 1 ad at a time per zone.
106 Ad is not ready to display.
108 AppLovin Adapter does not support the ad format being requested.

iOS

Error code Reason
-1009 to -1, 204 AppLovin SDK returned an error. See AppLovin's documentation for more details.
101 The requested ad size does not match an AppLovin supported banner size.
102 AppLovin server parameters configured in the AdMob UI are missing/invalid.
103 Failed to show AppLovin ad.
104 Requested multiple ads for the same zone. AppLovin can only load 1 ad at a time per zone.
105 AppLovin SDK key not found.
107 Bid token is empty.
108 AppLovin Adapter does not support the ad format being requested.
110 AppLovin sent a successful load callback but loaded zero ads.

AppLovin Unity Mediation Plugin Changelog

Version 7.0.1

Version 7.0.0

Version 6.9.1

Version 6.9.0

Version 6.8.0

Version 6.7.0

Version 6.6.0

Version 6.5.1

Version 6.5.0

Version 6.4.3

Version 6.4.2

Version 6.4.1

Version 6.4.0

Version 6.3.1

Version 6.3.0

Version 6.2.1

Version 6.2.0

Version 6.1.0

Version 6.0.0

Version 5.1.3

Version 5.1.2

Version 5.1.1

Version 5.1.0

Version 5.0.0

Version 4.8.1

Version 4.8.0

Version 4.7.0

Version 4.6.2

Version 4.6.1

Version 4.6.0

Version 4.5.8

Version 4.5.7

Version 4.5.6

Version 4.5.5

Version 4.5.4

Version 4.5.3

Version 4.5.2

Version 4.5.1

Version 4.5.0

Version 4.4.1

Version 4.4.0

Version 4.3.0

Version 4.2.0

  • Supports AppLovin Android adapter version 9.4.2.0.
  • Supports AppLovin iOS adapter version 6.6.1.0.

Version 4.1.0

  • Updated the plugin to support the new open-beta Rewarded API.
  • Supports AppLovin Android adapter version 9.2.1.1.
  • Supports AppLovin iOS adapter version 6.3.0.0.

Version 4.0.0

  • Supports AppLovin Android adapter version 9.2.1.0.
  • Supports AppLovin iOS adapter version 6.2.0.0.

Version 3.1.2

  • Supports AppLovin Android adapter version 8.1.4.0.
  • Supports AppLovin iOS adapter version 5.1.2.0.

Version 3.1.1

  • Supports AppLovin Android adapter version 8.1.0.0.
  • Supports AppLovin iOS adapter version 5.1.1.0.

Version 3.1.0

  • Supports AppLovin Android adapter version 8.1.0.0.
  • Supports AppLovin iOS adapter version 5.1.0.0.

Version 3.0.3

  • Supports AppLovin Android adapter version 8.0.2.1.
  • Supports AppLovin iOS adapter version 5.0.2.0.

Version 3.0.2

  • Supports AppLovin Android SDK version 8.0.1.
  • Supports AppLovin iOS SDK version 5.0.1.

Version 3.0.1

  • Supports AppLovin Android SDK version 8.0.0.
  • Supports AppLovin iOS SDK version 5.0.1.
  • Added AppLovin.SetIsAgeRestrictedUser() method to indicate if the user is known to be in an age-restricted category.

Version 3.0.0

  • Supports AppLovin Android SDK version 8.0.0.
  • Supports AppLovin iOS SDK version 5.0.1.
  • Added AppLovin.SetHasUserConsent() method to forward user consent flag to the AppLovin SDK.

Version 2.0.0

  • Supports AppLovin Android SDK version 7.8.6.
  • Supports AppLovin iOS SDK version 5.0.1.

Version 1.2.1

  • Supports AppLovin Android SDK version 7.8.6.
  • Supports AppLovin iOS SDK version 4.8.3.

Version 1.2.0

  • Supports AppLovin Android SDK version 7.8.5.
  • Supports AppLovin iOS SDK version 4.8.3.

Version 1.1.0

  • Supports AppLovin Android SDK version 7.7.0.
  • Supports AppLovin iOS SDK version 4.7.0.

Version 1.0.0

  • First release!
  • Supports AppLovin Android SDK version 7.4.1.
  • Supports AppLovin iOS SDK version 4.4.1.