Integrating myTarget with Mediation

This guide is intended for publishers who want to use the Google Mobile Ads SDK to load and display ads from myTarget via mediation. It covers how to integrate the myTarget SDK and adapter into a Unity app.

Supported formats and features

Formats
Banners
Interstitials
Rewarded video
Features
Smart banners
Ad Network Optimization

Requirements

  • Unity 4 or higher
  • To deploy on Android:
    • Android API level 14 or higher
    • Google Play services 9.2 or higher
  • To deploy on iOS
    • Xcode 7.0 or higher
    • iOS Deployment target of 7.0 or higher
    • Google Mobile Ads SDK 7.14.0 or higher
  • A working Unity project configured with the Google Mobile Ads SDK. See Get Started for details.

Step 1: Set up the myTarget network

First, sign up or log in to your myTarget account. Navigate to the Apps page by clicking on APPS in the header. Add your app by clicking ADD APP.

If your app supports both the Android and iOS platforms, you need to set up each one of them separately.

Android

Provide the Google Play Store URL for your app.

iOS

Provide the iTunes URL for your app.

When adding an app, myTarget requires you to create an ad unit before you can complete the process.

Banner

Select BANNER from the available ad formats, and then click the ADD AD UNIT button.

Interstitial

Select INTERSTITIAL from the available ad formats, and then click the ADD AD UNIT button.

Rewarded Video

Select REWARDED VIDEO from the available ad formats, and then click the ADD AD UNIT button.

In your ad unit's details page, make a note of your Slot ID, which can be found under the ad unit settings as slot_id. The Slot ID will be used to set up your AdMob ad unit in the next section.

Step 2: Configure mediation settings for your AdMob ad unit

You need to add myTarget to the mediation configuration for your AdMob ad units. First sign into your AdMob account.

If you're deploying your Unity app to both Android and iOS, you need two AdMob ad units, one for each platform.

Android

Navigate to the Mediation tab. If you have an existing mediation group you'd like to modify, click the name of that mediation group to edit it, and skip ahead to Add myTarget as an ad source.

To create a new mediation group, select Create Mediation Group.

Enter your Ad Format and Platform, then click Continue.

Give your mediation group a name, and select locations to target. Next, set the mediation group status to Enabled, and then click Add Ad Units.

Associate this mediation group with one or more of your existing AdMob ad units. Then, click Done.

You should now see the ad units card populated with the ad units you selected as shown below:

Add myTarget as an ad source

In the Ad Sources card, select Add Ad Network.

Select myTarget as the ad network and enter an eCPM value. Then click Continue.

Enter the Slot ID obtained in the previous section and click Done.

iOS

Navigate to the Mediation tab. If you have an existing mediation group you'd like to modify, click the name of that mediation group to edit it, and skip ahead to Add myTarget as an ad source.

To create a new mediation group, select Create Mediation Group.

Enter your Ad Format and Platform, then click Continue.

Give your mediation group a name, and select locations to target. Next, set the mediation group status to Enabled, and then click Add Ad Units.

Associate this mediation group with one or more of your existing AdMob ad units. Then, click Done.

You should now see the ad units card populated with the ad units you selected as shown below:

Add myTarget as an ad source

In the Ad Sources card, select Add Ad Network.

Select myTarget as the ad network and enter an eCPM value. Then click Continue.

Enter the Slot ID obtained in the previous section and click Done.

Using rewarded video ads

In the settings for your rewarded video ad unit, check the Apply to all networks in Mediation groups box so that you provide the same reward to the user no matter which ad network is served.

For more information on setting reward values for AdMob ad units, see Create an ad unit.

Step 3: Import the myTarget SDK and adapter

Download the latest version of Google Mobile Ads mediation plugin for myTarget and extract the GoogleMobileAdsMyTargetMediation.unitypackage from the zip file.

In your Unity project editor, select Assets > Import Package > Custom Package and find the GoogleMobileAdsMyTargetMediation.unitypackage file you downloaded. Make sure that all the files are selected and click Import.

Step 4: Additional code required

No additional code is required for myTarget integration.

Step 5: Test your implementation

When testing, myTarget recommends using the Slot IDs from its open source example apps (Android | iOS) to request ads. These can be entered as the Slot ID for your AdMob ad units for testing purposes, and then replaced with an actual Slot ID when your app is ready for production.

Optional steps

Under the Google EU User Consent Policy, you must ensure that certain disclosures are given to, and consents obtained from, users in the European Economic Area (EEA) regarding the use of device identifiers and personal data. This policy reflects the requirements of the EU ePrivacy Directive and the General Data Protection Regulation (GDPR). When seeking consent, you must identify each ad network in your mediation chain that may collect, receive, or use personal data and provide information about each network's use. Google currently is unable to pass the user's consent choice to such networks automatically.

The section below shows you how to enable or disable personalized ads for myTarget.

The Google Mobile Ads mediation plugin for MyTarget version 2.1.0 adds the SetUserConsent() and SetUserAgeRestricted() methods.

The following sample code shows how to pass user consent information to the myTarget SDK using SetUserConsent(). If you choose to call this method, it is recommended that you do so prior to requesting ads via the Google Mobile Ads SDK.

using GoogleMobileAds.Api.Mediation.MyTarget;
// …

MyTarget.SetUserConsent(true);

If the user is known to be in an age-restricted category, you can also call the SetUserAgeRestricted() method.

MyTarget.SetUserAgeRestricted(true);

See the myTarget GDPR guide for more information.

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Google Mobile Ads SDK for Unity
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