Provides an interface to output raw audio data.
Macros
kSbAudioSinkInvalid
Well-defined value for an invalid audio sink.
Typedefs
SbAudioSink
An opaque handle to an implementation-private structure representing an audio sink.
Definition
typedef struct SbAudioSinkPrivate* SbAudioSink
SbAudioSinkConsumeFramesFunc
Callback used to report frames consumed. The consumed frames will be removed from the source frame buffer to free space for new audio frames.
Definition
typedef void(* SbAudioSinkConsumeFramesFunc) (int frames_consumed, void *context)
SbAudioSinkFrameBuffers
An array of frame buffers. For interleaved audio streams, there will be only one element in the array. For planar audio streams, the number of elements in the array equal to the number of channels.
Definition
typedef void** SbAudioSinkFrameBuffers
SbAudioSinkUpdateSourceStatusFunc
Callback being called periodically to retrieve the status of the audio source.
The first two output parameters indicating the filling level of the audio frame
buffer passed to SbAudioSinkCreate as frame_buffers
. As frame_buffers
is a
circular buffer, offset_in_frames
can be used to calculate the number of
continuous frames towards the end of the buffer. The audio sink can play the
frames only when is_playing
is true. It should pause the playback when
is_playing
is false. The audio sink may cache certain amount of audio frames
before start playback. It will start playback immediately when is_eos_reached
is true even if the amount of cached audio frames are not enough as no more
frames will be appended into the buffer when is_eos_reached
is true. It is
possible for a host to set is_eos_reached
to false after setting it to true,
usually this is caused by a seek. All parameters except context
cannot be
NULL. Note that this function only reports the status of the source, it doesn't
remove audio data from the source frame buffer.
Definition
typedef void(* SbAudioSinkUpdateSourceStatusFunc) (int *frames_in_buffer, int *offset_in_frames, bool *is_playing, bool *is_eos_reached, void *context)
Functions
SbAudioSinkCreate
Creates an audio sink for the specified channels
and sampling_frequency_hz
,
acquires all resources needed to operate the audio sink, and returns an opaque
handle to the audio sink.
If the particular platform doesn't support the requested audio sink, the
function returns kSbAudioSinkInvalid
without calling any of the callbacks. If
there is a platform limitation on how many audio sinks can coexist
simultaneously, then calls made to this function that attempt to exceed that
limit must return kSbAudioSinkInvalid
. Multiple calls to SbAudioSinkCreate
must not cause a crash.
channels
: The number of audio channels, such as left and right channels in
stereo audio. sampling_frequency_hz
: The sample frequency of the audio data
being streamed. For example, 22,000 Hz means 22,000 sample elements represents
one second of audio data. audio_sample_type
: The type of each sample of the
audio data – int16
, float32
, etc. audio_frame_storage_type
: Indicates
whether frames are interleaved or planar. frame_buffers
: An array of pointers
to sample data.
If the sink is operating in interleaved mode, the array contains only one element, which is an array containing (
frames_per_channel
*channels
) samples.If the sink is operating in planar mode, the number of elements in the array is the same as
channels
, and each element is an array offrames_per_channel
samples. The caller has to ensure thatframe_buffers
is valid until SbAudioSinkDestroy is called.frames_per_channel
: The size of the frame buffers, in units of the number of samples per channel. The frame, in this case, represents a group of samples at the same media time, one for each channel.update_source_status_func
: The audio sink calls this function on an internal thread to query the status of the source. It is called immediately after SbAudioSinkCreate is called, even before it returns. The caller has to ensure that the callback functions above return meaningful values in this case. The value cannot be NULL.consume_frames_func
: The audio sink calls this function on an internal thread to report consumed frames. The value cannot be NULL.context
: A value that is passed back to all callbacks and is generally used to point at a class or struct that contains state associated with the audio sink.
Declaration
SbAudioSink SbAudioSinkCreate(int channels, int sampling_frequency_hz, SbMediaAudioSampleType audio_sample_type, SbMediaAudioFrameStorageType audio_frame_storage_type, SbAudioSinkFrameBuffers frame_buffers, int frames_per_channel, SbAudioSinkUpdateSourceStatusFunc update_source_status_func, SbAudioSinkConsumeFramesFunc consume_frames_func, void *context)
SbAudioSinkDestroy
Destroys audio_sink
, freeing all associated resources. Before returning, the
function waits until all callbacks that are in progress have finished. After the
function returns, no further calls are made callbacks passed into
SbAudioSinkCreate. In addition, you can not pass audio_sink
to any other
SbAudioSink functions after SbAudioSinkDestroy has been called on it.
This function can be called on any thread. However, it cannot be called within any of the callbacks passed into SbAudioSinkCreate.
audio_sink
: The audio sink to destroy.
Declaration
void SbAudioSinkDestroy(SbAudioSink audio_sink)
SbAudioSinkGetMaxChannels
Returns the maximum number of channels supported on the platform. For example,
the number would be 2
if the platform only supports stereo.
Declaration
int SbAudioSinkGetMaxChannels()
SbAudioSinkGetMinBufferSizeInFrames
Returns the minimum frames required by audio sink to play without underflows.
Returns -1, if channels
, sample_type
or sampling_frequency_hz
is not
supported. It's user's responsibility to ensure that there're enough frames
written into audio sink during playing, or it may have underflows.
channels
: The number of audio channels, such as left and right channels in
stereo audio. audio_sample_type
: The type of each sample of the audio data –
int16
, float32
, etc. sampling_frequency_hz
: The sample frequency of the
audio data being streamed. For example, 22,000 Hz means 22,000 sample elements
represents one second of audio data.
Declaration
int SbAudioSinkGetMinBufferSizeInFrames(int channels, SbMediaAudioSampleType sample_type, int sampling_frequency_hz)
SbAudioSinkGetNearestSupportedSampleFrequency
Returns the supported sample rate closest to sampling_frequency_hz
. On
platforms that don't support all sample rates, it is the caller's responsibility
to resample the audio frames into the supported sample rate returned by this
function.
Declaration
int SbAudioSinkGetNearestSupportedSampleFrequency(int sampling_frequency_hz)
SbAudioSinkIsAudioFrameStorageTypeSupported
Indicates whether audio_frame_storage_type
is supported on this platform.
Declaration
bool SbAudioSinkIsAudioFrameStorageTypeSupported(SbMediaAudioFrameStorageType audio_frame_storage_type)
SbAudioSinkIsAudioSampleTypeSupported
Indicates whether audio_sample_type
is supported on this platform.
Declaration
bool SbAudioSinkIsAudioSampleTypeSupported(SbMediaAudioSampleType audio_sample_type)
SbAudioSinkIsValid
Indicates whether the given audio sink handle is valid.
audio_sink
: The audio sink handle to check.
Declaration
bool SbAudioSinkIsValid(SbAudioSink audio_sink)