Represents the status code and error details from processing a game manager request.
A user-readable string giving more details about the error, if the status code is not SUCCESS.
Extra message data populated by the event handlers. This field corresponds to the event's
The player ID from processing the request. This might be not be set if the request did not involve a player ID (e.g. changing gamemplay state).
The request ID. This is 0 if the request was initiated by the receiver.
The status code when processing the request.