Integrate BidMachine with mediation

This guide shows you how to use Google Mobile Ads Unity Plugin to load and display ads from BidMachine using AdMob Mediation, covering bidding integrations. It covers how to add BidMachine to an ad unit's mediation configuration and how to integrate the BidMachine SDK and adapter into a Unity app.

Supported integrations and ad formats

The AdMob mediation adapter for BidMachine has the following capabilities:

Integration
Bidding  1
Waterfall
Formats
App Open
Banner
Interstitial
Rewarded
Rewarded Interstitial

1 Bidding integration is in closed beta, reach out to your account manager to request access.

2 Native ad format is in alpha. All other supported ad formats are in beta. Reach out to your account manager to request access.

Requirements

  • Latest Google Mobile Ads Unity Plugin
  • Unity 2019.4 or higher
  • To deploy on Android
    • Android API level 23 or higher
  • To deploy on iOS
    • iOS deployment target of 13.0 or higher
  • A working Unity project configured with Google Mobile Ads Unity Plugin. See Get Started for details.
  • Complete the mediation Get started guide

Step 1: Set up configurations in BidMachine UI

Log in to your BidMachine account dashboard.

Create new placements

Navigate to the Source tab and under the Sources table, select the Edit button.

Sources Dashboard

You will be shown a list of all the placements you have. To create a new placement, click the Add Placement button on the dialog.

Edit Source Dialog

Fill out the form and click Save.

Android

Create Android Placement

iOS

Create iOS Placement

Finally, take note of the Placement ID.

Android

Android Placement Details

iOS

iOS Placement Details

Update your app-ads.txt

Authorized Sellers for Apps app-ads.txt is an IAB Tech Lab initiative that helps ensure your app ad inventory is only sold through channels you've identified as authorized. To prevent a significant loss in ad revenue, you'll need to implement an app-ads.txt file. If you haven't done so already, set up an app-ads.txt file for your app.

To implement app-ads.txt for BidMachine, navigate to the app-ads.txt tab from the Dashboard. Then, copy the list and append it to your website's app-ads.txt file.

Step 2: Set up BidMachine demand in AdMob UI

Configure mediation settings for your ad unit

Android

For instructions, see step 2 in the guide for Android.

iOS

For instructions, see step 2 in the guide for iOS.

Add BidMachine to GDPR and US state regulations ad partners list

Follow the steps in European regulations settings and US state regulations settings to add BidMachine to the European and US state regulations ad partners list in the AdMob UI.

Step 3: Import the BidMachine SDK and adapter

OpenUPM-CLI

If you have OpenUPM-CLI installed, you can install the Google Mobile Ads BidMachine Mediation Plugin for Unity to your project by running the following command from your project's root directory:

openupm add com.google.ads.mobile.mediation.bidmachine

OpenUPM

In your Unity project editor, select Edit > Project Settings > Package Manager to open the Unity Package Manager Settings.

Under the Scoped Registries tab, add OpenUPM as a scoped registry with the following details:

  • Name: OpenUPM
  • URL: https://package.openupm.com
  • Scope(s): com.google

OpenUPM Details

Then, navigate to Window > Package Manager to open the Unity Package Manager and select My Registries from the drop-down menu.

Unity Registries

Select the Google Mobile Ads BidMachine Mediation package and click Install.

Install from OpenUPM

Unity Package

Download the latest version of Google Mobile Ads mediation plugin for BidMachine from the download link in the Changelog and extract the GoogleMobileAdsBidMachineMediation.unitypackage from the zip file.

In your Unity project editor, select Assets > Import Package > Custom Package and find the GoogleMobileAdsBidMachineMediation.unitypackage file you downloaded. Make sure that all the files are selected and click Import.

Import from Unity

Then, select Assets > External Dependency Manager > Android Resolver > Force Resolve. The External Dependency Manager library will perform dependency resolution from scratch and copy the declared dependencies into the Assets/Plugins/Android directory of your Unity app.

Force Resolve

Step 4: Implement privacy settings on BidMachine SDK

To comply with Google EU User Consent Policy, you must make certain disclosures to your users in the European Economic Area (EEA), the UK, and Switzerland, and obtain their consent for the use of cookies or other local storage where legally required, and for the collection, sharing, and use of personal data for ads personalization. This policy reflects the requirements of the EU ePrivacy Directive and the General Data Protection Regulation (GDPR). You are responsible for verifying consent is propagated to each ad source in your mediation chain. Google is unable to pass the user's consent choice to such networks automatically.

BidMachine automatically reads GDPR consent set by consent management platforms including the UMP SDK. For more information, see BidMachine's GDPR guide for Android and iOS.

US states privacy laws

US states privacy laws require giving users the right to opt out of the "sale" of their "personal information" (as the law defines those terms), with the opt-out offered through a prominent "Do Not Sell My Personal Information" link on the "selling" party's homepage. The US states privacy laws compliance guide offers the ability to enable restricted data processing for Google ad serving, but Google is unable to apply this setting to each ad network in your mediation chain. Therefore, you must identify each ad network in your mediation chain that may participate in the sale of personal information and follow guidance from each of those networks to ensure compliance.

BidMachine automatically reads GPP consent set by consent management platforms including the UMP SDK. For more information, see BidMachine's GPP guide for Android and iOS.

Step 5: Add required code

Android

No additional code required for BidMachine integration.

iOS

SKAdNetwork integration

Follow BidMachine's documentation on SKAdNetwork Support to add the SKAdNetwork identifiers to your project's Info.plist file.

Step 6: Test your implementation

Enable test ads

Make sure you register your test device for AdMob.

Follow the instructions in BidMachine's documentation for Android and iOS in order to enable test mode for BidMachine.

Verify test ads

To verify that you are receiving test ads from BidMachine, enable single ad source testing in ad inspector using the BidMachine (Bidding) ad source(s).

Error codes

If the adapter fails to receive an ad from BidMachine, publishers can check the underlying error from the ad response using ResponseInfo under the following classes:

Android

io.bidmachine
com.google.ads.mediation.bidmachine

iOS

GADMediationAdapterBidMachine

Here are the codes and accompanying messages thrown by the BidMachine adapter when an ad fails to load:

Android

Error code Domain Reason
100 com.google.ads.mediation.bidmachine Invalid or empty placement ID received.
101 com.google.ads.mediation.bidmachine Error during signal collection: No Signal Data Configuration found.
102 com.google.ads.mediation.bidmachine Invalid ad format received during signal collection.
103 com.google.ads.mediation.bidmachine Requested ad size couldn't be mapped to bidmachine.BannerSize
104 com.google.ads.mediation.bidmachine Loaded BidMachine ad request has expired.
105 com.google.ads.mediation.bidmachine Fullscreen ad couldn't be shown.
106 com.google.ads.mediation.bidmachine BidMachine SDK returned an onAdLoaded() callback with null ad data.

iOS

Error code Domain Reason
101 com.google.mediation.bidmachine Server configuration missing a required publisher ID.
102 com.google.mediation.bidmachine The bidding signal collection request failed because the RTB parameters don't contains ad format or specified format is not supported.
103 com.google.mediation.bidmachine Invalid ad configuration for loading an ad.
104 com.google.mediation.bidmachine BidMachine SDK returned non-banner ad to the banner ad's BidMachineAdProtocol didLoadAd delegate method. Should never happen.
105 com.google.mediation.bidmachine Fullscreen ad is not ready for presentation.
106 com.google.mediation.bidmachine Bid Machine SDK returned non-native ad to the native ad's BidMachineAdProtocol didLoadAd delegate method. Should never happen.
107 com.google.mediation.bidmachine Failed to load one of the native ad image sources.

BidMachine Unity Mediation Plugin Changelog

Version 1.0.1

Version 1.0.0