将广告响应信息 ID 记录到 Crashlytics

Firebase Crashlytics 是一款轻量级的实时崩溃报告解决方案,可让您轻松管理应用中的稳定性问题。Crashlytics 会对崩溃进行智能分组并突出显示导致这些崩溃的环境因素,从而为您节省问题排查的时间。

本指南介绍了如何将 Crashlytics 集成到您的 Unity 项目,以便您记录广告响应 ID。这样当您稍后对应用中的崩溃进行问题排查时,可以查找广告响应 ID,并通过 AdMob 中的广告查看中心查找和屏蔽广告。

第 1 步:将 Firebase 添加到您的 Unity 应用

按照 Firebase Unity 集成指南中的步骤将 Firebase Crashlytics 集成到 Unity。

第 2 步:记录广告响应 ID

  1. 创建 MonoBehaviour 脚本并初始化 AdMob SDK 和 Firebase SDK。使用布尔值 isCrashlyticsInitialized 监控 Crashlytics 何时进行初始化。

    using GoogleMobileAds.Api;
    using Fabric.Crashlytics;
    ...
    public class GameObjectScript : MonoBehaviour
    {
        bool isCrashlyticsInitialized = false;
        public void Start()
        {
            ....
            // Initialize the Google Mobile Ads SDK.
            MobileAds.Initialize(initStatus => { });
            ....
            // Initialize Firebase
            Firebase.FirebaseApp.CheckAndFixDependenciesAsync().ContinueWith(task => {
                Firebase.DependencyStatus dependencyStatus = task.Result;
                if (dependencyStatus == Firebase.DependencyStatus.Available)
                {
                    Firebase.FirebaseApp app = Firebase.FirebaseApp.DefaultInstance;
                    isCrashlyticsInitialized = true;
                }
                else
                {
                    UnityEngine.Debug.LogError(System.String.Format(
                      "Could not resolve all Firebase dependencies: {0}",dependencyStatus));
                    // Firebase Unity SDK is not safe to use here.
                }
            }
        }
    }
    
  2. 请求横幅广告。

    using GoogleMobileAds.Api;
    using Fabric.Crashlytics;
    ...
    public class GameObjectScript : MonoBehaviour
    {
    
        public void Start()
        {
            ...
            // Initialize the Google Mobile Ads SDK.
            MobileAds.Initialize(initStatus => { });
    
            // Initialize Firebase.
            Firebase.FirebaseApp.CheckAndFixDependenciesAsync().ContinueWith(task => {
                Firebase.DependencyStatus dependencyStatus = task.Result;
                if (dependencyStatus == Firebase.DependencyStatus.Available)
                {
                    // Create and hold a reference to your FirebaseApp,
                    // where app is a Firebase.FirebaseApp property of your
                    // application class.
                    // Crashlytics will use the DefaultInstance, as well;
                    // this ensures that Crashlytics is initialized.
                    Firebase.FirebaseApp app = Firebase.FirebaseApp.DefaultInstance;
                    isCrashlyticsInitialized = true;
                }
                else
                {
                    UnityEngine.Debug.LogError(System.String.Format(
                        "Could not resolve all Firebase dependencies: {0}",dependencyStatus));
                    // Firebase Unity SDK is not safe to use here.
                }
            });
    
            // Request Banner View.
            this.RequestBanner();
            ...
        }
    
        public void RequestBanner()
        {
            #if UNITY_ANDROID
                string adUnitId = "ca-app-pub-3940256099942544/6300978111";
            #elif UNITY_IPHONE
                string adUnitId = "ca-app-pub-1220882738324941/1255739139";
            #else
                string adUnitId = "unexpected_platform";
            #endif
            // Create a 320x50 banner at the top of the screen.
            this.bannerView = new BannerView(adUnitId, AdSize.Banner, AdPosition.Bottom);
            AdRequest request = new AdRequest.Builder().Build();
            this.bannerView.LoadAd(request);
            // Called when an ad request has successfully loaded.
            this.bannerView.OnAdLoaded += this.HandleOnAdLoaded;
        }
    }
    
  3. 获取 ResponseInfo 对象 OnAdLoaded 并将响应 ID 记录到 Crashlytics。

    public void HandleOnAdLoaded(object sender, EventArgs args)
    {
        ResponseInfo responseInfo = this.bannerView.GetResponseInfo();
        if (responseInfo != null)
        {
            String adResponseId = responseInfo.GetResponseId();
            // Log to Crashlytics.
            if (isCrashlyticsInitialized)
            {
                Crashlytics.SetCustomKey("banner_ad_response_id", adResponseId);
            }
        }
    }
    

大功告成!现在,您可以在 Crashlytics 信息中心内“崩溃”会话的“键”部分看到最新的 banner_ad_response_id。请注意,某些键最多可能需要 4 小时才会显示在信息中心。

响应 ID