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Aktifkan Google Maps JavaScript API

Untuk membantu Anda memulai, kami akan memandu Anda melalui Google Developers Console untuk melakukan beberapa hal terlebih dahulu:

  1. Buat atau pilih sebuah proyek
  2. Aktifkan Google Maps JavaScript API dan layanan terkait
  3. Buat kunci yang sesuai
Lanjutkan

Image map types

Read the documentation or view this example full screen.

function initMap() {
  var map = new google.maps.Map(document.getElementById('map'), {
    center: {lat: 0, lng: 0},
    zoom: 1,
    streetViewControl: false,
    mapTypeControlOptions: {
      mapTypeIds: ['moon']
    }
  });

  var moonMapType = new google.maps.ImageMapType({
    getTileUrl: function(coord, zoom) {
        var normalizedCoord = getNormalizedCoord(coord, zoom);
        if (!normalizedCoord) {
          return null;
        }
        var bound = Math.pow(2, zoom);
        return '//mw1.google.com/mw-planetary/lunar/lunarmaps_v1/clem_bw' +
            '/' + zoom + '/' + normalizedCoord.x + '/' +
            (bound - normalizedCoord.y - 1) + '.jpg';
    },
    tileSize: new google.maps.Size(256, 256),
    maxZoom: 9,
    minZoom: 0,
    radius: 1738000,
    name: 'Moon'
  });

  map.mapTypes.set('moon', moonMapType);
  map.setMapTypeId('moon');
}

// Normalizes the coords that tiles repeat across the x axis (horizontally)
// like the standard Google map tiles.
function getNormalizedCoord(coord, zoom) {
  var y = coord.y;
  var x = coord.x;

  // tile range in one direction range is dependent on zoom level
  // 0 = 1 tile, 1 = 2 tiles, 2 = 4 tiles, 3 = 8 tiles, etc
  var tileRange = 1 << zoom;

  // don't repeat across y-axis (vertically)
  if (y < 0 || y >= tileRange) {
    return null;
  }

  // repeat across x-axis
  if (x < 0 || x >= tileRange) {
    x = (x % tileRange + tileRange) % tileRange;
  }

  return {x: x, y: y};
}
<div id="map"></div>
/* Always set the map height explicitly to define the size of the div
 * element that contains the map. */
#map {
  height: 100%;
}
/* Optional: Makes the sample page fill the window. */
html, body {
  height: 100%;
  margin: 0;
  padding: 0;
}
 <!-- Replace the value of the key parameter with your own API key. -->
<script async defer
src="https://maps.googleapis.com/maps/api/js?key=AIzaSyCkUOdZ5y7hMm0yrcCQoCvLwzdM6M8s5qk&callback=initMap">
</script>

Cobalah sendiri

Arahkan ke atas kanan blok kode untuk menyalin kode atau membukanya dalam JSFiddle.

<!DOCTYPE html>
<html>
  <head>
    <title>Image map types</title>
    <style>
      /* Always set the map height explicitly to define the size of the div
       * element that contains the map. */
      #map {
        height: 100%;
      }
      /* Optional: Makes the sample page fill the window. */
      html, body {
        height: 100%;
        margin: 0;
        padding: 0;
      }
    </style>
  </head>
  <body>
    <div id="map"></div>
    <script>

      function initMap() {
        var map = new google.maps.Map(document.getElementById('map'), {
          center: {lat: 0, lng: 0},
          zoom: 1,
          streetViewControl: false,
          mapTypeControlOptions: {
            mapTypeIds: ['moon']
          }
        });

        var moonMapType = new google.maps.ImageMapType({
          getTileUrl: function(coord, zoom) {
              var normalizedCoord = getNormalizedCoord(coord, zoom);
              if (!normalizedCoord) {
                return null;
              }
              var bound = Math.pow(2, zoom);
              return '//mw1.google.com/mw-planetary/lunar/lunarmaps_v1/clem_bw' +
                  '/' + zoom + '/' + normalizedCoord.x + '/' +
                  (bound - normalizedCoord.y - 1) + '.jpg';
          },
          tileSize: new google.maps.Size(256, 256),
          maxZoom: 9,
          minZoom: 0,
          radius: 1738000,
          name: 'Moon'
        });

        map.mapTypes.set('moon', moonMapType);
        map.setMapTypeId('moon');
      }

      // Normalizes the coords that tiles repeat across the x axis (horizontally)
      // like the standard Google map tiles.
      function getNormalizedCoord(coord, zoom) {
        var y = coord.y;
        var x = coord.x;

        // tile range in one direction range is dependent on zoom level
        // 0 = 1 tile, 1 = 2 tiles, 2 = 4 tiles, 3 = 8 tiles, etc
        var tileRange = 1 << zoom;

        // don't repeat across y-axis (vertically)
        if (y < 0 || y >= tileRange) {
          return null;
        }

        // repeat across x-axis
        if (x < 0 || x >= tileRange) {
          x = (x % tileRange + tileRange) % tileRange;
        }

        return {x: x, y: y};
      }
    </script>
    <script async defer
    src="https://maps.googleapis.com/maps/api/js?key=YOUR_API_KEY&callback=initMap">
    </script>
  </body>
</html>

Kirim masukan tentang...

Google Maps JavaScript API
Google Maps JavaScript API
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