AI-generated Key Takeaways
-
The TargetedProximityIterator is used to iterate over targeted proximities.
-
It has methods to check if there are more elements (
hasNext
), get the next element (next
), and find the total number of matched entities (totalNumEntities
). -
The
totalNumEntities
method returns the total matched count, which may exceed the number of elements the iterator can return due to limits.
Typical usage:
while (targetedProximityIterator.hasNext()) { var targetedProximity = targetedProximityIterator.next(); }
Methods:
Member | Type | Description |
---|---|---|
hasNext() | boolean |
Returns true if the iterator has more elements. |
next() | AdsApp.TargetedProximity |
Returns the next TargetedProximity in the iterator. |
totalNumEntities() | int |
Returns the total number of entities matched by the selector which generated this iterator. |
hasNext()
Returns true
if the iterator has more elements. Return values:
Type | Description |
---|---|
boolean |
true if the iterator has more elements. |
next()
Returns the next TargetedProximity in the iterator. Return values:
Type | Description |
---|---|
AdsApp.TargetedProximity |
The next TargetedProximity in the iterator. |
totalNumEntities()
Returns the total number of entities matched by the selector which
generated this iterator.
Note that the returned number disregards limits, and that the iterator
is not guaranteed to have this many elements — hasNext
will
start to return false
and next
will start to
throw exceptions as soon as the limit for entity reads has been reached,
even if the selector matched more entities.
Return values:
Type | Description |
---|---|
int |
The number of entities matched by the selector which generated this iterator. |