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blockly > Marker > setDrawer
Marker.setDrawer() method
Sets the object in charge of drawing the marker.
Signature:
setDrawer(drawer: MarkerSvg): void;
Parameters
Parameter |
Type |
Description |
drawer |
MarkerSvg |
The object in charge of drawing the marker. |
Returns:
void
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Last updated 2024-09-18 UTC.
[[["Easy to understand","easyToUnderstand","thumb-up"],["Solved my problem","solvedMyProblem","thumb-up"],["Other","otherUp","thumb-up"]],[["Missing the information I need","missingTheInformationINeed","thumb-down"],["Too complicated / too many steps","tooComplicatedTooManySteps","thumb-down"],["Out of date","outOfDate","thumb-down"],["Samples / code issue","samplesCodeIssue","thumb-down"],["Other","otherDown","thumb-down"]],["Last updated 2024-09-18 UTC."],[[["The `Marker.setDrawer()` method assigns the object responsible for visually rendering the marker."],["It accepts a `MarkerSvg` object as input, which dictates how the marker should be drawn."],["This method doesn't return any value (void) after setting the drawing object."]]],["The `setDrawer` method, part of the `Marker` class, assigns a `MarkerSvg` object to manage the marker's visual representation. This method takes one parameter, `drawer`, which is the `MarkerSvg` instance responsible for the drawing. The method's purpose is to delegate the task of rendering the marker to a specified drawing object. The method does not return any value.\n"]]