Integrate LG U+AD with AdMob Mediation

  • This guide helps publishers integrate LG U+AD with Google Mobile Ads mediation in their apps.

  • It provides instructions on setting up the mediation adapter and configuring request parameters.

  • You'll need an app with the Google Mobile Ads SDK and an AdMob account with configured mediation line items to get started.

  • Download the LG U+AD SDK and adapter from the provided links and include them in your Unity project.

  • The Google Mobile Ads SDK handles interactions with the LG U+AD network, so you don't need to call their code directly.

This guide is intended for publishers who are interested in using AdMob Mediation with LG U+AD. It walks you through getting a mediation adapter set up with your current app and setting up additional request parameters.

LG U+AD Resources
Documentation
SDK
Adapter
Customer support

Prerequisites

Helpful primers

The following Help Center articles provide background information on mediation:

Include network adapter and SDK

Download the SDK and adapter for LG U+AD from links provided. Some SDKs already include a Google Mobile Ads SDK adapter, while others offer it as a separate file. See the integration instructions or README that's included with each adapter.

Include the mediated networks' SDKs and adapter files within the appropriate directory of your Unity project:

  • Android: Assets/Plugins/Android
  • iOS: Assets/Plugins/iOS

Include network configurations

Android
Some ad networks require extra configurations to be added to your AndroidManifest.xml file. You can make these modifications to the AndroidManifest.xml inside the Assets/Plugins/Android/GoogleMobileAds directory.
iOS
After generating an Xcode from Unity, include any frameworks, compiler flags, or linker flags that your chosen networks require.

Your app need not call any third-party ad network code directly; Google Mobile Ads SDK interacts with the mediated network's adapter to fetch third-party ads on your behalf.