Integrate AdFalcon with AdMob Mediation

  • This guide helps publishers integrate AdFalcon with Google Mobile Ads mediation in their apps.

  • It provides steps to set up the AdFalcon mediation adapter and configure request parameters.

  • Publishers need an app with the Google Mobile Ads SDK and an AdMob account with mediation line items.

  • Integration involves downloading the AdFalcon SDK and adapter and including them in the Unity project.

  • The Google Mobile Ads SDK handles communication with the AdFalcon adapter for ad fetching.

This guide is intended for publishers who are interested in using AdMob Mediation with AdFalcon. It walks you through getting a mediation adapter set up with your current app and setting up additional request parameters.

AdFalcon Resources
Documentation
SDK
Adapter
Customer support

Prerequisites

Helpful primers

The following Help Center articles provide background information on mediation:

Include network adapter and SDK

Download the SDK and adapter for AdFalcon from links provided. Some SDKs already include a Google Mobile Ads SDK adapter, while others offer it as a separate file. See the integration instructions or README that's included with each adapter.

Include the mediated networks' SDKs and adapter files within the appropriate directory of your Unity project:

  • Android: Assets/Plugins/Android
  • iOS: Assets/Plugins/iOS

Include network configurations

Android
Some ad networks require extra configurations to be added to your AndroidManifest.xml file. You can make these modifications to the AndroidManifest.xml inside the Assets/Plugins/Android/GoogleMobileAds directory.
iOS
After generating an Xcode from Unity, include any frameworks, compiler flags, or linker flags that your chosen networks require.

Your app need not call any third-party ad network code directly; Google Mobile Ads SDK interacts with the mediated network's adapter to fetch third-party ads on your behalf.