// Get the device safe width in density-independent pixels.intdeviceWidth=MobileAds.Utils.GetDeviceSafeWidth();// Define the anchored adaptive ad size.AdSizeadaptiveSize=AdSize.GetCurrentOrientationAnchoredAdaptiveBannerAdSizeWithWidth(deviceWidth);// Create an anchored adaptive banner view.bannerView=newBannerView("ANCHORED_ADAPTIVE_AD_UNIT_ID",adaptiveSize,AdPosition.Bottom);
[[["이해하기 쉬움","easyToUnderstand","thumb-up"],["문제가 해결됨","solvedMyProblem","thumb-up"],["기타","otherUp","thumb-up"]],[["필요한 정보가 없음","missingTheInformationINeed","thumb-down"],["너무 복잡함/단계 수가 너무 많음","tooComplicatedTooManySteps","thumb-down"],["오래됨","outOfDate","thumb-down"],["번역 문제","translationIssue","thumb-down"],["샘플/코드 문제","samplesCodeIssue","thumb-down"],["기타","otherDown","thumb-down"]],["최종 업데이트: 2026-07-22(UTC)"],[],["Adaptive banners optimize ad size per device using fixed aspect ratios instead of fixed heights, improving performance and screen space usage. Key actions include: determining the view's width (considering device width, safe areas, and cutouts), and selecting the appropriate `AdSize` method (`GetLandscapeAnchoredAdaptiveBannerAdSizeWithWidth`, `GetPortraitAnchoredAdaptiveBannerAdSizeWithWidth`, or `GetCurrentOrientationAnchoredAdaptiveBannerAdSizeWithWidth`). Once loaded, the ad's size remains constant for a given device and width. You can also use `AdSize.FullWidth` flag for full width banners.\n"]]