This guide is intended for publishers who want to use the Google Mobile Ads SDK to load and display ads from Unity Ads via mediation. It covers how to add Unity Ads to an ad unit's mediation configuration, how to set up Ad Network Optimization (ANO), and how to integrate the Unity Ads SDK and adapter into an iOS app.
Supported ad formats and features
The AdMob mediation adapter for Unity Ads has the following capabilities:
|Ad Network Optimization (ANO)|
- Xcode 6.0 or higher
- iOS Deployment target of 7.0 or higher
- Minimum required Google Mobile Ads SDK 7.10.1 or higher
Step 1: Set up Unity ads
Fill out the form and click Continue at the bottom of the page to add your project to Unity Dashboard.
Once your project is created, Unity will display instructions on how to integrate. You can skip these instructions but take a note of the Game ID for Apple App Store and click the OK, Got it! button at the bottom of the page.
Now create a new placement to be used with AdMob mediation. We recommend creating a new placement for mediation with AdMob even if you have a placement already. To create a new placement, select your project under the Projects tab in your Unity Ads Dashboard. Go to your iOS app by selecting Apple App Store under the Platforms tab of your project.
For additional instructions on creating an ad placement, select the tab corresponding to your preferred ad format.
Choose Skippable Video as the type. Enter the placement's Name and Unity Ads will generate your Placement ID based on the name.
Choose whether or not to mute audio for your ads and enter a time in seconds after which the user is allowed to skip the ad. Click Save to create your Placement.
Choose Rewarded Video as the type. Enter the placement's Name and Unity Ads will generate your Placement ID based on the name.
Choose whether or not to mute audio for your ads and click Save to create your Placement.
Once the ad placement is created, you can locate your Placement ID under the Ad placements tab.
In addition to the Game ID and the Placement ID you will also need Unity Ads API Key for setting up your AdMob ad unit ID. Navigate to the API keys tab in your Unity Ads Dashboard to get your API Key.
Step 2: Configure mediation settings for your AdMob ad unit
You need to add Unity Ads to the mediation configuration for your ad unit. First sign in to your AdMob account.
Next, navigate to the Mediation tab. If you have an existing mediation group you'd like to modify, click the name of that mediation group to edit it, and skip ahead to Add Unity Ads as an ad source.
To create a new mediation group, select Create Mediation Group.
Enter your ad format and platform, then click Continue.
Give your mediation group a name, and select locations to target. Next, set the mediation group status to Enabled. Then click Add Ad Units, which will open up the ad unit selection overlay.
Associate this mediation group with your existing AdMob ad unit. Then click Done.
You should now see the ad units card populated with the ad units you selected.
Add Unity Ads as an ad source
In the Ad Sources card, select Add Ad Network. Then select Unity Ads.
Enable the Optimize switch. Enter your API Key obtained in the previous section to set up ANO for Unity Ads. Then enter an eCPM value for Unity Ads and click Continue.
Next, enter the Game ID and Placement ID obtained in the previous section. Then click Done.
Finally, click Save.
Using rewarded video ads
In the settings for your rewarded video ad unit, provide values for the reward amount and reward type. Then, to ensure you provide the same reward to the user no matter which ad network is served, check the Apply to all networks in Mediation groups box.
If you don't apply this setting, the Unity adapter defaults to a reward of
"" (empty string) with a value of
1. The Unity Ads SDK does not provide
specific reward values for its rewarded video ads.
Step 3: Import the Unity Ads SDK and adapter
Using CocoaPods (recommended)
Add the following line to your project's Podfile:
From the command line run:
pod install --repo-update
Download the latest version of the Unity Ads SDK, and link UnityAds.framework in your project.
Download the latest version of the Unity adapter and link UnityAdapter.framework in your project.
Step 4: Additional code required
No Additional code is required for Unity ads integration.
Step 5: Test your implementation
Test ads can be enabled from the Unity Ads dashboard by going to your project's platform specific settings. Under the TEST MODE section, toggle the override client test mode switch to on and choose the Force test mode ON to enable test ads.
EU consent and GDPR
Under the Google EU User Consent Policy, you must ensure that certain disclosures are given to, and consents obtained from, users in the European Economic Area (EEA) regarding the use of device identifiers and personal data. This policy reflects the requirements of the EU ePrivacy Directive and the General Data Protection Regulation (GDPR). When seeking consent, you must identify each ad network in your mediation chain that may collect, receive, or use personal data and provide information about each network's use. Google currently is unable to pass the user's consent choice to such networks automatically.
Follow the instructions below to enable or disable personalized ads for Unity Ads.
Unity Ads provides a GDPR Compliance guide that describes both automatic and manual solutions for user consent.
The following sample code shows how to pass consent information to the Unity Ads SDK manually. Should you choose to pass consent information to the Unity Ads SDK manually, it is recommended that this code is called prior to requesting ads via the Google Mobile Ads SDK.
UADSMetaData *gdprConsentMetaData = [[UADSMetaData alloc] init]; [gdprConsentMetaData set:@"gdpr.consent" value:@YES]; [gdprConsentMetaData commit];