Integrating AdFalcon with Mediation
Stay organized with collections
Save and categorize content based on your preferences.
This guide is intended for publishers who are interested in using Google
Mobile Ads mediation with AdFalcon. It walks you through getting a
mediation adapter set up with your current app and setting up additional
request parameters.
Prerequisites
Helpful primers
The following Help Center articles provide background information on mediation:
Include network adapter and SDK
Download the SDK and adapter for AdFalcon from links provided above.
Some SDKs already include a Google Mobile Ads adapter, while others offer it as
a separate file. See the integration instructions or README that's included with
each adapter.
Include the mediated networks' SDKs and adapter files within the appropriate
directory of your Unity project:
- Android:
Assets/Plugins/Android
- iOS:
Assets/Plugins/iOS
Include network configurations
- Android
- Some ad networks require extra configurations to be added to your
AndroidManifest.xml
file. You can make these modifications to the
AndroidManifest.xml
inside the Assets/Plugins/Android/GoogleMobileAds
directory.
- iOS
- After generating an Xcode from Unity, include any frameworks,
compiler flags, or linker flags that your chosen networks require.
Your app need not call any third-party ad network code directly; the Google
Mobile Ads SDK interacts with the mediated network's adapter to fetch
third-party ads on your behalf.
Except as otherwise noted, the content of this page is licensed under the Creative Commons Attribution 4.0 License, and code samples are licensed under the Apache 2.0 License. For details, see the Google Developers Site Policies. Java is a registered trademark of Oracle and/or its affiliates.
Last updated 2025-08-20 UTC.
[[["Easy to understand","easyToUnderstand","thumb-up"],["Solved my problem","solvedMyProblem","thumb-up"],["Other","otherUp","thumb-up"]],[["Missing the information I need","missingTheInformationINeed","thumb-down"],["Too complicated / too many steps","tooComplicatedTooManySteps","thumb-down"],["Out of date","outOfDate","thumb-down"],["Samples / code issue","samplesCodeIssue","thumb-down"],["Other","otherDown","thumb-down"]],["Last updated 2025-08-20 UTC."],[[["\u003cp\u003eThis guide helps publishers integrate AdFalcon with Google Mobile Ads mediation in their apps.\u003c/p\u003e\n"],["\u003cp\u003eIt covers setup of the AdFalcon mediation adapter and additional request parameters.\u003c/p\u003e\n"],["\u003cp\u003ePrerequisites include an app with the Google Mobile Ads SDK and a Google Ad Manager account with mediation configured.\u003c/p\u003e\n"],["\u003cp\u003ePublishers need to download the AdFalcon SDK and adapter and include them in their Unity project.\u003c/p\u003e\n"],["\u003cp\u003eThe Google Mobile Ads SDK handles interactions with the AdFalcon adapter to fetch ads, eliminating the need for direct third-party ad network calls.\u003c/p\u003e\n"]]],[],null,["This guide is intended for publishers who are interested in using Google\nMobile Ads mediation with **AdFalcon**. It walks you through getting a\nmediation adapter set up with your current app and setting up additional\nrequest parameters.\n\n| AdFalcon Resources |\n|-------------------------------------------------|\n| [Documentation](//adfalcon.com/) |\n| [SDK](//www.adfalcon.com/en/download-sdk.html) |\n| [Adapter](//www.adfalcon.com/en/adapters.html) |\n| [Customer support](mailto:support@adfalcon.com) |\n\nPrerequisites\n\n- An app with the Google Mobile Ads SDK integrated. If you don't have one, see\n [Get Started](/ad-manager/mobile-ads-sdk/unity/quick-start).\n\n- A Google Ad Manager account with [Mediation for mobile\n apps](//support.google.com/admanager/answer/6272813) configured.\n\nHelpful primers\n\nThe following Help Center articles provide background information on mediation:\n\n- [Introduction to mediation](//support.google.com/admanager/answer/6272813)\n- [How mediation works](//support.google.com/admanager/answer/7391294)\n- [Get started with mediation](//support.google.com/admanager/answer/7387351)\n\nInclude network adapter and SDK\n\nDownload the SDK and adapter for AdFalcon from links provided above.\nSome SDKs already include a Google Mobile Ads adapter, while others offer it as\na separate file. See the integration instructions or README that's included with\neach adapter.\n\nInclude the mediated networks' SDKs and adapter files within the appropriate\ndirectory of your Unity project:\n\n- Android: `Assets/Plugins/Android`\n- iOS: `Assets/Plugins/iOS`\n\nInclude network configurations\n\nAndroid\n: Some ad networks require extra configurations to be added to your\n `AndroidManifest.xml` file. You can make these modifications to the\n `AndroidManifest.xml` inside the `Assets/Plugins/Android/GoogleMobileAds`\n directory.\n\niOS\n: After generating an Xcode from Unity, include any frameworks,\n compiler flags, or linker flags that your chosen networks require.\n\nYour app need not call any third-party ad network code directly; the Google\nMobile Ads SDK interacts with the mediated network's adapter to fetch\nthird-party ads on your behalf."]]