[[["易于理解","easyToUnderstand","thumb-up"],["解决了我的问题","solvedMyProblem","thumb-up"],["其他","otherUp","thumb-up"]],[["没有我需要的信息","missingTheInformationINeed","thumb-down"],["太复杂/步骤太多","tooComplicatedTooManySteps","thumb-down"],["内容需要更新","outOfDate","thumb-down"],["翻译问题","translationIssue","thumb-down"],["示例/代码问题","samplesCodeIssue","thumb-down"],["其他","otherDown","thumb-down"]],["最后更新时间 (UTC):2026-04-25。"],[],["Games integrating with the YouTube Playables SDK must load the SDK first. They must signal readiness for loading and user interaction via `firstFrameReady` and `gameReady`. Games may send user scores with `sendScore`, ensuring consistency with game saves. For cloud saves, `saveData` and `loadData` are mandatory, preventing overwrites and ensuring data compatibility across versions. Games must also respect YouTube's audio settings and the mute button, using `isAudioEnabled` and `onAudioEnabledChange`, and they must pause and resume execution using `onPause` and `onResume`.\n"]]