Page Summary
-
GlRenderer is an interface for rendering a LiveCard using the OpenGL ES 2.0 API.
-
The GlRenderer interface includes abstract methods for drawing the current frame, handling surface dimension changes, and managing surface creation.
-
The onDrawFrame method is called to draw the current frame.
-
The onSurfaceChanged method is called when the surface's dimensions change, providing the new width and height.
-
The onSurfaceCreated method is called when the rendering surface is created or recreated, providing the EGLConfig.
GlRenderer
Interface for rendering a LiveCard using the OpenGL ES 2.0 API.
| Public Methods | |||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| abstract void | |||||||||||
| abstract void |
onSurfaceChanged(int width, int height)
|
||||||||||
| abstract void |
onSurfaceCreated(EGLConfig config)
|
||||||||||
Public Methods
public abstract void onDrawFrame ()
Called to draw the current frame.
public abstract void onSurfaceChanged (int width, int height)
Called when the surface's dimensions change.
Parameters
| width | the surface's new width |
|---|---|
| height | the surface's new height |
public abstract void onSurfaceCreated (EGLConfig config)
Called when the rendering surface is created or recreated.
Parameters
| config | the configuration of the created surface |
|---|