Storage controls and events.
Allows partners to provide the "cloud save" feature, persisting users' save data across sessions.
WARNING: if the storage API is used, both onLoad
and onSave
must be called
before calling GameSnacks.init
.
Signature
interface Storage
Method signatures
Name | Description |
---|---|
onLoad(handler)
|
Sets the handler to return a game's save data. |
onSave(handler)
|
Sets the handler to save new versions of a game's save data. |