Storage interface
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Storage controls and events.
Allows partners to provide the "cloud save" feature, persisting users' save data
across sessions.
WARNING: if the storage API is used, both onLoad
and onSave
must be called
before calling GameSnacks.init
.
Signature
interface Storage
Method signatures
Name |
Description |
onLoad(handler)
|
Sets the handler to return a
game's save data. |
onSave(handler)
|
Sets the handler to save new
versions of a game's save data. |
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Last updated 2024-09-03 UTC.
[[["Easy to understand","easyToUnderstand","thumb-up"],["Solved my problem","solvedMyProblem","thumb-up"],["Other","otherUp","thumb-up"]],[["Missing the information I need","missingTheInformationINeed","thumb-down"],["Too complicated / too many steps","tooComplicatedTooManySteps","thumb-down"],["Out of date","outOfDate","thumb-down"],["Samples / code issue","samplesCodeIssue","thumb-down"],["Other","otherDown","thumb-down"]],["Last updated 2024-09-03 UTC."],[[["The Storage API enables a \"cloud save\" feature, letting users' game data persist between sessions."],["Before initializing GameSnacks, both `onLoad` and `onSave` handlers from the Storage API must be called."],["This API provides methods to define how game data is loaded (`onLoad`) and saved (`onSave`)."]]],[]]