音訊介面
透過集合功能整理內容
你可以依據偏好儲存及分類內容。
控制音訊的方法。
方法
isEnabled(): boolean
決定遊戲當下是否應聽到音訊。必要
subscribe(callback: (isEnabled: boolean) => void): void
已啟用訂閱變更的功能。
需求條件
- 您的遊戲不應顯示整體靜音按鈕,請改用 GameSnacks 平台控制項來執行這項操作。
- 您的遊戲可能有個別的精細音訊控制項 (例如背景音樂或音效),但遊戲必須遵循這些規定。
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上次更新時間:2024-02-05 (世界標準時間)。
[[["容易理解","easyToUnderstand","thumb-up"],["確實解決了我的問題","solvedMyProblem","thumb-up"],["其他","otherUp","thumb-up"]],[["缺少我需要的資訊","missingTheInformationINeed","thumb-down"],["過於複雜/步驟過多","tooComplicatedTooManySteps","thumb-down"],["過時","outOfDate","thumb-down"],["翻譯問題","translationIssue","thumb-down"],["示例/程式碼問題","samplesCodeIssue","thumb-down"],["其他","otherDown","thumb-down"]],["上次更新時間:2024-02-05 (世界標準時間)。"],[[["All games must respect the platform's audio control which dictates whether sound is enabled or disabled."],["Games can implement individual sound controls (e.g., for music or effects) but must still adhere to the platform's master audio control."],["Developers can access and subscribe to the platform's audio state using provided methods `isEnabled` and `subscribe`."],["Games should not display their own global mute button, relying instead on the platform's built-in control."]]],[]]