levelComplete(
level: number
): void;
The user reached a level complete event.
levelComplete
is for games with levels. Your game should call levelComplete
when a level is successfully completed by the user. If levels are ordered
level
should be the index of the completed level, starting from 1. If levels
are unordered level
should be 0. If your game doesn't have levels or success
milestones, then you don't need to use this API.
Even if your game doesn't have discrete levels, you can still call this API if
your game has discrete ordered success milestones that are natural stopping
points. For example, the game
99 Balls 3D calls levelComplete
on every successful user fling.
Requirements
- If your game has levels, your game must call this method whenever the user completes a level.
- If your game doesn't have discrete levels , your game should call this method on any appropriate success milestones.