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blockly > ConnectionDB > getNeighbours
ConnectionDB.getNeighbours() method
Find all nearby connections to the given connection. Type checking does not apply, since this function is used for bumping.
Signature:
getNeighbours(connection: RenderedConnection, maxRadius: number): RenderedConnection[];
Parameters
Parameter |
Type |
Description |
connection |
RenderedConnection |
The connection whose neighbours should be returned. |
maxRadius |
number |
The maximum radius to another connection. |
Returns:
RenderedConnection[]
List of connections.
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Last updated 2024-09-18 UTC.
[[["Easy to understand","easyToUnderstand","thumb-up"],["Solved my problem","solvedMyProblem","thumb-up"],["Other","otherUp","thumb-up"]],[["Missing the information I need","missingTheInformationINeed","thumb-down"],["Too complicated / too many steps","tooComplicatedTooManySteps","thumb-down"],["Out of date","outOfDate","thumb-down"],["Samples / code issue","samplesCodeIssue","thumb-down"],["Other","otherDown","thumb-down"]],["Last updated 2024-09-18 UTC."],[[["The `getNeighbours` method locates all connections near a specified connection within a given radius, disregarding type compatibility, primarily for collision detection (bumping)."],["It takes the target `RenderedConnection` and a maximum search radius as input."],["The method returns an array of `RenderedConnection` objects representing the neighboring connections."]]],[]]