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blockly > blockRendering
blockRendering 命名空间
类
函数
接口
变量
类型别名
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最后更新时间 (UTC):2025-05-16。
[[["易于理解","easyToUnderstand","thumb-up"],["解决了我的问题","solvedMyProblem","thumb-up"],["其他","otherUp","thumb-up"]],[["没有我需要的信息","missingTheInformationINeed","thumb-down"],["太复杂/步骤太多","tooComplicatedTooManySteps","thumb-down"],["内容需要更新","outOfDate","thumb-down"],["翻译问题","translationIssue","thumb-down"],["示例/代码问题","samplesCodeIssue","thumb-down"],["其他","otherDown","thumb-down"]],["最后更新时间 (UTC):2025-05-16。"],[[["The `blockRendering` namespace handles the visual rendering of Blockly blocks, including their shapes, connections, and components like fields and inputs."],["It defines a range of classes and interfaces representing various block elements and their dimensions, used for calculating layout and drawing."],["Renderers within this namespace dictate the specific style and appearance of blocks, with options for registration and customization."],["The namespace also manages the rendering of connections, inputs, and other visual elements that contribute to the block's overall structure."],["Several utility functions and types are included for managing constants, path objects, and shape definitions used in the rendering process."]]],["The `blockRendering` namespace manages the visual representation of blocks. It defines classes for various block elements like `BottomRow`, `Connection`, `Field`, `InputRow`, and `TopRow`, each detailing their space and structure during rendering. Key actions include registering and unregistering renderers, with `register` and `unregister` functions. The namespace also defines interfaces (`IPathObject`, `Notch`, etc.) for path and sizing information and provides base and dynamic shapes. It also contains variables such as `Types`.\n"]]