This site has been archived and remains strictly as a historical reference for developers who actively maintain apps built using the legacy Google VR SDK, which was last updated in 2019 and is no longer receiving updates.
  • All developers actively developing experiences for Google Cardboard should use the new open source Cardboard SDKs for iOS, Android NDK, and Unity XR Plugin. These new SDKs offer streamlined APIs, improved device compatibility, and built-in viewer profile QR code scanning.
  • The Daydream View VR headset is no longer available for purchase as of October 15, 2019. Existing apps on supported devices are unaffected for users who previously installed those applications. It is no longer possible to opt-in to Daydream distribution via Google Play.

Seurat

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Seurat is a scene simplification technology designed to process very complex 3D scenes into a representation that renders efficiently on mobile 6DoF VR systems.

Seurat works by taking advantage of the fact that VR scenes are typically viewed from within a limited viewing region (the box on the left below), and leverages this to optimize the geometry and textures in your scene.

It takes RGBD images (color and depth) as input and generates a textured mesh, targeting a configurable number of triangles, texture size, and fill rate, to simplify scenes beyond what traditional methods can achieve.

Seurat is available as an open source project on GitHub, and includes plugin support for generating depth images for scenes in both Unity and Unreal.

Use cases

See what ILMxLAB was able to do with Seurat, and then experience Seurat for yourself in Google Expeditions.