[[["Easy to understand","easyToUnderstand","thumb-up"],["Solved my problem","solvedMyProblem","thumb-up"],["Other","otherUp","thumb-up"]],[["Missing the information I need","missingTheInformationINeed","thumb-down"],["Too complicated / too many steps","tooComplicatedTooManySteps","thumb-down"],["Out of date","outOfDate","thumb-down"],["Samples / code issue","samplesCodeIssue","thumb-down"],["Other","otherDown","thumb-down"]],["Last updated 2024-11-15 UTC."],[[["\u003cp\u003e\u003ccode\u003eGMSGeometryIsLocationOnPath\u003c/code\u003e is a function that determines if a given location (point) lies on a specified path.\u003c/p\u003e\n"],["\u003cp\u003eIt considers the path's geodesic nature (whether it follows Earth's curvature) and uses a default tolerance of 0.1 meters for proximity checks.\u003c/p\u003e\n"],["\u003cp\u003eThis function is a simplified version of another with the same name that allows custom tolerance values.\u003c/p\u003e\n"]]],[],null,["GMSGeometryIsLocationOnPath \n\n extern BOOL GMSGeometryIsLocationOnPath(CLLocationCoordinate2D point,\n ../Classes/GMSPath.html *_Nonnull path, BOOL geodesic)\n\nSame as `GMSGeometryIsLocationOnPath(point, path, geodesic, tolerance)`, with a default tolerance\nof 0.1 meters."]]