CollisionBehavior
enum CollisionBehavior
extension CollisionBehavior : Equatable, Hashable
-
Returns a Boolean value indicating whether two values are equal.
Equality is the inverse of inequality. For any values
a
andb
,a == b
implies thata != b
isfalse
.Declaration
Swift
static func == (a: CollisionBehavior, b: CollisionBehavior) -> Bool
-
Hashes the essential components of this value by feeding them into the given hasher.
Implement this method to conform to the
Hashable
protocol. The components used for hashing must be the same as the components compared in your type’s==
operator implementation. Callhasher.combine(_:)
with each of these components.Important
In your implementation of
hash(into:)
, don’t callfinalize()
on thehasher
instance provided, or replace it with a different instance. Doing so may become a compile-time error in the future.Declaration
Swift
func hash(into hasher: inout Hasher)
-
The hash value.
Hash values are not guaranteed to be equal across different executions of your program. Do not save hash values to use during a future execution.
Important
hashValue
is deprecated as aHashable
requirement. To conform toHashable
, implement thehash(into:)
requirement instead. The compiler provides an implementation forhashValue
for you.Declaration
Swift
var hashValue: Int { get }
-
Specifies that the marker should only be displayed if it does not overlap with other markers. If two markers of this type would overlap, the one with the higher draw order is shown. If they have the same draw order, the one with the lower vertical screen position is shown.
Declaration
Swift
case optionalAndHidesLowerPriority
-
Specifies that the marker should always be displayed regardless of collision.
Declaration
Swift
case required
-
Specifies that the marker should always be displayed regardless of collision. Markers with OPTIONAL_AND_HIDES_LOWER_PRIORITY collision behavior or the default map labels that overlap with this marker will be hidden.
Declaration
Swift
case requiredAndHidesOptional