Hashes the essential components of this value by feeding them into the
given hasher.
Implement this method to conform to the Hashable protocol. The
components used for hashing must be the same as the components compared
in your type’s == operator implementation. Call hasher.combine(_:)
with each of these components.
Important
In your implementation of hash(into:),
don’t call finalize() on the hasher instance provided,
or replace it with a different instance.
Doing so may become a compile-time error in the future.
Hash values are not guaranteed to be equal across different executions of
your program. Do not save hash values to use during a future execution.
Important
hashValue is deprecated as a Hashable requirement. To
conform to Hashable, implement the hash(into:) requirement instead.
The compiler provides an implementation for hashValue for you.
Specifies that the marker should only be displayed if it does not overlap
with other markers. If two markers of this type would overlap, the one with
the higher draw order is shown. If they have the same draw order, the one
with the lower vertical screen position is shown.
Specifies that the marker should always be displayed regardless of
collision. Markers with OPTIONAL_AND_HIDES_LOWER_PRIORITY collision
behavior or the default map labels that overlap with this marker will be
hidden.
[[["Easy to understand","easyToUnderstand","thumb-up"],["Solved my problem","solvedMyProblem","thumb-up"],["Other","otherUp","thumb-up"]],[["Missing the information I need","missingTheInformationINeed","thumb-down"],["Too complicated / too many steps","tooComplicatedTooManySteps","thumb-down"],["Out of date","outOfDate","thumb-down"],["Samples / code issue","samplesCodeIssue","thumb-down"],["Other","otherDown","thumb-down"]],["Last updated 2025-08-27 UTC."],[],[],null,["# GoogleMaps3D Framework Reference\n\nCollisionBehavior\n=================\n\n enum CollisionBehavior\n\n extension CollisionBehavior : Equatable, Hashable\n\n- `\n ``\n ``\n `\n\n ### [==(_:_:)](#/s:12GoogleMaps3D17CollisionBehaviorO2eeoiySbAC_ACtFZ)\n\n `\n ` \n Returns a Boolean value indicating whether two values are equal.\n\n Equality is the inverse of inequality. For any values `a` and `b`,\n `a == b` implies that `a != b` is `false`. \n\n #### Declaration\n\n Swift \n\n static func == (a: CollisionBehavior, b: CollisionBehavior) -\u003e Bool\n\n- `\n ``\n ``\n `\n\n ### [hash(into:)](#/s:12GoogleMaps3D17CollisionBehaviorO4hash4intoys6HasherVz_tF)\n\n `\n ` \n Hashes the essential components of this value by feeding them into the\n given hasher.\n\n Implement this method to conform to the `Hashable` protocol. The\n components used for hashing must be the same as the components compared\n in your type's `==` operator implementation. Call `hasher.combine(_:)`\n with each of these components. \n Important\n\n In your implementation of `hash(into:)`,\n don't call `finalize()` on the `hasher` instance provided,\n or replace it with a different instance.\n Doing so may become a compile-time error in the future. \n\n #### Declaration\n\n Swift \n\n func hash(into hasher: inout Hasher)\n\n- `\n ``\n ``\n `\n\n ### [hashValue](#/s:12GoogleMaps3D17CollisionBehaviorO9hashValueSivp)\n\n `\n ` \n The hash value.\n\n Hash values are not guaranteed to be equal across different executions of\n your program. Do not save hash values to use during a future execution. \n Important\n `hashValue` is deprecated as a `Hashable` requirement. To conform to `Hashable`, implement the [hash(into:)](../Enums/CollisionBehavior.html#/s:12GoogleMaps3D17CollisionBehaviorO4hash4intoys6HasherVz_tF) requirement instead. The compiler provides an implementation for `hashValue` for you. \n\n #### Declaration\n\n Swift \n\n var hashValue: Int { get }\n\n- `\n ``\n ``\n `\n\n ### [optionalAndHidesLowerPriority](#/s:12GoogleMaps3D17CollisionBehaviorO29optionalAndHidesLowerPriorityyA2CmF)\n\n `\n ` \n Specifies that the marker should only be displayed if it does not overlap\n with other markers. If two markers of this type would overlap, the one with\n the higher draw order is shown. If they have the same draw order, the one\n with the lower vertical screen position is shown. \n\n #### Declaration\n\n Swift \n\n case optionalAndHidesLowerPriority\n\n- `\n ``\n ``\n `\n\n ### [required](#/s:12GoogleMaps3D17CollisionBehaviorO8requiredyA2CmF)\n\n `\n ` \n Specifies that the marker should always be displayed regardless of\n collision. \n\n #### Declaration\n\n Swift \n\n case required\n\n- `\n ``\n ``\n `\n\n ### [requiredAndHidesOptional](#/s:12GoogleMaps3D17CollisionBehaviorO24requiredAndHidesOptionalyA2CmF)\n\n `\n ` \n Specifies that the marker should always be displayed regardless of\n collision. Markers with OPTIONAL_AND_HIDES_LOWER_PRIORITY collision\n behavior or the default map labels that overlap with this marker will be\n hidden. \n\n #### Declaration\n\n Swift \n\n case requiredAndHidesOptional"]]