您可以将自己导入的 3D 模型添加到 3D 地图中。

以下代码示例演示了如何使用 Model
结构体添加 3D 模型并将其放置在 3D 空间中。
Swift
struct SimpleModelDemo: View { @State var camera: Camera = .init(latitude: 37.791376, longitude: -122.397571, altitude: 240, heading: 288.0, tilt: 88.0, roll: 0.0, range: 1500) @State var balloonModel: Model = .init( position: .init( latitude: 37.791376, longitude: -122.397571, altitude: 200.0), url: URL(string: "") ?? URL(fileURLWithPath: fileUrl), altitudeMode: .relativeToMesh, scale: .init(x: 5, y: 5, z: 5), orientation: .init(heading: 0, tilt: 0, roll: 0) ) var body: some View { Map(camera: $camera, mode: .satellite) { balloonModel } } } private let fileUrl = Bundle.main.url(forResource: "balloon", withExtension: "glb")!.path