[[["Easy to understand","easyToUnderstand","thumb-up"],["Solved my problem","solvedMyProblem","thumb-up"],["Other","otherUp","thumb-up"]],[["Missing the information I need","missingTheInformationINeed","thumb-down"],["Too complicated / too many steps","tooComplicatedTooManySteps","thumb-down"],["Out of date","outOfDate","thumb-down"],["Samples / code issue","samplesCodeIssue","thumb-down"],["Other","otherDown","thumb-down"]],["Last updated 2024-11-15 UTC."],[[["\u003cp\u003e\u003ccode\u003eGMSIndoorBuilding\u003c/code\u003e objects represent buildings with multiple levels, organized in a specific display order.\u003c/p\u003e\n"],["\u003cp\u003eThe \u003ccode\u003elevels\u003c/code\u003e property provides access to an array of \u003ccode\u003eGMSIndoorLevel\u003c/code\u003e objects, representing the building's floors.\u003c/p\u003e\n"],["\u003cp\u003e\u003ccode\u003edefaultLevelIndex\u003c/code\u003e indicates the index of the default level within the \u003ccode\u003elevels\u003c/code\u003e array.\u003c/p\u003e\n"],["\u003cp\u003eThe \u003ccode\u003eunderground\u003c/code\u003e property, if true, signifies the building is entirely underground and can be hidden.\u003c/p\u003e\n"],["\u003cp\u003eDirect initialization of \u003ccode\u003eGMSIndoorBuilding\u003c/code\u003e is unavailable; it's likely obtained from other Google Maps SDK objects or methods.\u003c/p\u003e\n"]]],["GMSIndoorBuilding describes a building with multiple levels. It contains an array of `GMSIndoorLevel` objects in display order from top to bottom, accessible via the `levels` property. The `defaultLevelIndex` property specifies the index of the default level within this array. The `underground` property indicates if the entire building is below ground. The `init` method is unavailable for this class.\n"],null,["GMSIndoorBuilding \n\n @interface GMSIndoorBuilding : NSObject\n\nDescribes a building which contains levels.\n- `\n ``\n ``\n `\n\n [levels](#/c:objc(cs)GMSIndoorBuilding(py)levels)`\n ` \n Array of GMSIndoorLevel describing the levels which make up the building.\n The levels are in 'display order' from top to bottom. \n\n Declaration \n Swift \n\n var levels: [../Classes/GMSIndoorLevel.html] { get }\n\n Objective-C \n\n @property (nonatomic, strong, readonly) NSArray\u003c../Classes/GMSIndoorLevel.html *\u003e *_Nonnull levels;\n\n- `\n ``\n ``\n `\n\n [defaultLevelIndex](#/c:objc(cs)GMSIndoorBuilding(py)defaultLevelIndex)`\n ` \n Index in the levels array of the default level. \n\n Declaration \n Swift \n\n var defaultLevelIndex: UInt { get }\n\n Objective-C \n\n @property (nonatomic, readonly) NSUInteger defaultLevelIndex;\n\n- `\n ``\n ``\n `\n\n [underground](#/c:objc(cs)GMSIndoorBuilding(py)underground)`\n ` \n If YES, the building is entirely underground and supports being hidden. \n\n Declaration \n Swift \n\n var isUnderground: Bool { get }\n\n Objective-C \n\n @property (nonatomic, readonly, getter=isUnderground) BOOL underground;\n\n- `\n ``\n ``\n `\n\n [-init](#/c:objc(cs)GMSIndoorBuilding(im)init)`\n ` \n Unavailable \n\n Declaration \n Objective-C \n\n - (instancetype)init NS_UNAVAILABLE;"]]