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Google.Maps.Event.MapLoadedArgs

Encapsulates arguments for MapEvents.Loaded.

Summary

Public attributes

Errors
readonly int
The number of network errors since the last MapLoaded event.

Public attributes

Errors

readonly int Google::Maps::Event::MapLoadedArgs::Errors

The number of network errors since the last MapLoaded event.

If this value is zero, then all UnityEngine.GameObjects from calls to MapsService.LoadMap before this event are ready. If this value is non-zero, then there might be parts of the map that didn't load successfully. To retry, call MapsService.LoadMap again.