Google. Maps. Feature. Style. RegionishStyle
Encapsulates immutable styling information used to control how GameObjects are generated from Area related feature types such as Region and AreaWater.
Summary
Inheritance
Inherits from: Google.Maps.Feature.Style.IStyleDirect Known Subclasses:Google.Maps.Feature.Style.AreaWaterStyle, Google.Maps.Feature.Style.RegionStyle
Public types |
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FillModeType{
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enum A set of values that specify the type of fill mode, which can be either uniformly filled with a solid color, or textured with a material. |
Properties |
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AlwaysCloneMaterials
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bool
If true, then the styling system aggressively clones supplied materials before applying them to GameObjects, even if it's not necessary for correct layer rendering. If false, then the styling system uses the orginal supplied material without cloning, where possible.
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Fill
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bool
Specifies whether to draw the area with a fill. The default value is true.
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FillColor
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The color used to uniformly fill Areas. The default value is Color.magenta.
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FillMaterial
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Area fill material. If this is null then a reasonable default will be used. Compatible with materials produced using BaseMapMaterialUtils, which includes a utility for producing materials with a uniform color. Defaults to null.
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FillMode
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This is now deprecated. Please use FillMaterial instead. To get auto-coloring, set FillMaterial to null. To set a uniform color use FillMaterial in conjunction with BaseMapMaterialUtils.CreateUniformColoredMaterial.
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Outline
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bool
Specifies whether to draw the Area with an outline. The default value is false.
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OutlineStyle
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Styling information for the Area outline. The default value is SegmentStyle.DefaultStyle.
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Classes |
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Google. |
RegionishStyle builder. |
Public types
FillModeType
FillModeType
A set of values that specify the type of fill mode, which can be either uniformly filled with a solid color, or textured with a material.
Properties
AlwaysCloneMaterials
bool AlwaysCloneMaterials
If true, then the styling system aggressively clones supplied materials before applying them to GameObjects, even if it's not necessary for correct layer rendering. If false, then the styling system uses the orginal supplied material without cloning, where possible.
Fill
bool Fill
Specifies whether to draw the area with a fill. The default value is true.
FillColor
Color FillColor
The color used to uniformly fill Areas. The default value is Color.magenta.
FillMaterial
Material FillMaterial
Area fill material. If this is null then a reasonable default will be used. Compatible with materials produced using BaseMapMaterialUtils, which includes a utility for producing materials with a uniform color. Defaults to null.
FillMode
FillModeType FillMode
This is now deprecated. Please use FillMaterial instead. To get auto-coloring, set FillMaterial to null. To set a uniform color use FillMaterial in conjunction with BaseMapMaterialUtils.CreateUniformColoredMaterial.
Outline
bool Outline
Specifies whether to draw the Area with an outline. The default value is false.
OutlineStyle
SegmentStyle OutlineStyle
Styling information for the Area outline. The default value is SegmentStyle.DefaultStyle.