AI-generated Key Takeaways
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The CastDebugLogger API enables developers to debug their Web Receiver app alongside the Command and Control (CaC) tool for capturing logs, requiring Cast device registration and firmware version 1.44 or above.
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Initialization involves including specific scripts for the Web Receiver SDK and the Cast Debug Logger, creating a CastDebugLogger object, enabling it within the 'READY' event listener, and ensuring
setEnabled
is set to false for production. -
Developers can log player events using the
loggerLevelByEvents
config, specifying event types and categories for logging with different verbosity levels like INFO or DEBUG. -
Custom log messages with custom tags are supported using methods like
error
,warn
,info
, anddebug
, with the ability to control message visibility through theloggerLevelByTags
configuration. -
The debug overlay, toggled with
showDebugLogs
and cleared withclearDebugLogs
, displays log messages and is activated after enabling the CastDebugLogger.
The Web Receiver SDK provides the CastDebugLogger API for developers to easily debug their Web Receiver app and a companion Command and Control (CaC) Tool to capture logs.
Initialization
To use the CastDebugLogger API, include the following script in your Web Receiver app right after the Web Receiver SDK script:
<!-- Web Receiver SDK -->
<script src="//www.gstatic.com/cast/sdk/libs/caf_receiver/v3/cast_receiver_framework.js"></script>
<!-- Cast Debug Logger -->
<script src="//www.gstatic.com/cast/sdk/libs/devtools/debug_layer/caf_receiver_logger.js"></script>
Create the CastDebugLogger
object and enable the logger:
const castDebugLogger = cast.debug.CastDebugLogger.getInstance();
const context = cast.framework.CastReceiverContext.getInstance();
context.addEventListener(cast.framework.system.EventType.READY, () => {
if (!castDebugLogger.debugOverlayElement_) {
// Enable debug logger and show a 'DEBUG MODE' overlay at top left corner.
castDebugLogger.setEnabled(true);
}
});
When the debug logger is enabled, an overlay displaying DEBUG MODE will show on the receiver.
Log Player Events
Using CastDebugLogger
you can easily log player events that are fired by
the Web Receiver SDK and use different logger levels to log the event data.
The loggerLevelByEvents
config takes cast.framework.events.EventType
and cast.framework.events.category
to specify the events to be logged.
For example, if you want to know when the player CORE
events are triggered
or a mediaStatus
change is broadcasted, use the following config to log the
events:
castDebugLogger.loggerLevelByEvents = {
'cast.framework.events.category.CORE': cast.framework.LoggerLevel.INFO,
'cast.framework.events.EventType.MEDIA_STATUS': cast.framework.LoggerLevel.DEBUG
}
Log Custom Messages with Custom Tags
The CastDebugLogger API allows you to create log messages that appear on the Web Receiver debug overlay with different colors. Use the following log methods, listed in order from highest to lowest priority:
castDebugLogger.error(custom_tag, message);
castDebugLogger.warn(custom_tag, message);
castDebugLogger.info(custom_tag, message);
castDebugLogger.debug(custom_tag, message);
For each log method, the first parameter should be a custom tag and the second parameter is the log message. The tag can be any string that you find helpful.
Here is an example of how to use the debug logger in the LOAD
interceptor.
const LOG_TAG = 'MyReceiverApp';
playerManager.setMessageInterceptor(
cast.framework.messages.MessageType.LOAD,
request => {
castDebugLogger.debug(LOG_TAG, 'Intercepting LOAD request');
return new Promise((resolve, reject) => {
fetchMediaAsset(request.media.contentId).then(
data => {
let item = data[request.media.contentId];
if (!item) {
castDebugLogger.error(LOG_TAG, 'Content not found');
reject();
} else {
request.media.contentUrl = item.stream.hls;
castDebugLogger.info(LOG_TAG,
'Playable URL:', request.media.contentUrl);
resolve(request);
}
}
);
});
}
);
You can control which messages appear on the debug overlay by setting the log
level in loggerLevelByTags
for each custom tag. For example, enabling a
custom tag with log level cast.framework.LoggerLevel.DEBUG
would display
all messages added with error, warn, info, and debug log messages. Another
example is that enabling a custom tag with WARNING
level would only display
error and warn log messages.
The loggerLevelByTags
config is optional. If a custom tag is not configured
for its logger level, all log messages will display on the debug overlay.
const LOG_TAG1 = 'Tag1';
const LOG_TAG2 = 'Tag2';
// Set verbosity level for custom tags
castDebugLogger.loggerLevelByTags = {
[LOG_TAG1]: cast.framework.LoggerLevel.WARNING,
[LOG_TAG2]: cast.framework.LoggerLevel.DEBUG,
};
castDebugLogger.debug(LOG_TAG1, 'debug log from tag1');
castDebugLogger.info(LOG_TAG1, 'info log from tag1');
castDebugLogger.warn(LOG_TAG1, 'warn log from tag1');
castDebugLogger.error(LOG_TAG1, 'error log from tag1');
castDebugLogger.debug(LOG_TAG2, 'debug log from tag2');
castDebugLogger.info(LOG_TAG2, 'info log from tag2');
castDebugLogger.warn(LOG_TAG2, 'warn log from tag2');
castDebugLogger.error(LOG_TAG2, 'error log from tag2');
// example outputs:
// [Tag1] [WARN] warn log from tag1
// [Tag1] [ERROR] error log from tag1
// [Tag2] [DEBUG] debug log from tag2
// [Tag2] [INFO] info log from tag2
// [Tag2] [WARN] warn log from tag2
// [Tag2] [ERROR] error log from tag2
Debug Overlay
The Cast Debug Logger provides a debug overlay on the Web Receiver to show
your custom log messages. Use showDebugLogs
to toggle the debug overlay
and clearDebugLogs
to clear log messages on the overlay.
Reminder: use showDebugLogs
and clearDebugLogs
after castDebugLogger is
enabled.
const context = cast.framework.CastReceiverContext.getInstance();
context.addEventListener(cast.framework.system.EventType.READY, () => {
if (!castDebugLogger.debugOverlayElement_) {
// Enable debug logger and show a 'DEBUG MODE' overlay at top left corner.
castDebugLogger.setEnabled(true);
// Show debug overlay
castDebugLogger.showDebugLogs(true);
// Clear log messages on debug overlay
castDebugLogger.clearDebugLogs();
}
});